Lua Player v0.20 Mod 3 with MP3 and OGG support |
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cools has updated his Lua Player v0.20 Mod 2 to LuaPlayer v0.20 Mod 3 for LuaPlayer v0.20.The big news about Lua Player v0.20 Mod 3 is its MP3 and Ogg support. Meanwhile, the overclocking functions were removed because it could be potentially dangerous if the function is not used correctly.
The Ogg and the Mp3.EndOfStream() functions are a little bit buggy but cools tested it with 2.71 TIFF and he says it does work. It may also work with 2.71 SE-A, but cools is not sure about that.
"I dont want to see hundreds of mp3 players released because of this. If yours has something the others dont, then consider releasing it, otherwise DON'T. This should be used primarily for background music in Lua games," says cools.
Lua Player v0.20 Mod 3 new functions:
MP3
Most Mp3 functions are self explanatory.
Mp3.init(channel) --Select an audio channel for Mp3 playback (like 0, 1, 2, etc.)
Mp3.load()
Mp3.stop()
Mp3.pause()
Mp3.play()
Mp3.getTime() --returns how long the mp3 has been playing in a string
Mp3.EndOfStream() --returns "true" or "false" (with quotes). You can use it like this:
if Mp3.EndOfStream() == "true" then songend() end
--Note Mp3.EndOfStream() may get Lowser to act funny, another way to do this
is to compare the file time (from ID3) and Mp3.getTime() it should produce the
same results.
Ogg
Most Ogg functions are self explanatory.
Ogg.init(channel) --Select an audio channel for Ogg playback (like 0, 1, 2, etc.)
Ogg.load()
Ogg.stop() --If you set the Ogg to stop at the end of stream, dont use this when exiting
Ex 1:
if Ogg.EndOfStream() == "true" then
Ogg.stop()
end
Ex 2:
if Controls.read():start() then
Ogg.stop()
end
^Use ONE or the other DONT use both!^
Ogg.pause()
Ogg.play()
Ogg.EndOfStream() --returns "true" or "false" (with quotes). You can use it like this:
if Ogg.EndOfStream() == "false" then whatever end
This function at times will act weird... Experiment with is a little
Ogg.getSec()
Ogg.getMin()
Ogg.getHour()
Please read the readme files for this app before installing it.
Download: [Lua Player v0.20 Mod 3 with MP3 and Ogg support]
Discuss: [Forum Release Thread]
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Comments [refresh]
nice
Ogg and MP3 functions are not buggy anymore i got it all fixed. And you only have the link to the source! Ogg.init(channel) and Mp3.init(channel) were removed!
Looks like there is some editing needed to be done!
Expect a new release of PSP Dance Dance soon
Expect a new release of PSP Dance Dance soon
way to go. I think we´ll be seeing alot more background music in games-
thx cools!!!
Well they havent fixed the link yet... Oh well just check the forum thread for the 1.5 and 1.00_2.XX eboots.
i loev u man
No seriously, this is awesome. I have come back from the dead. I am definately going to start working on JMANIA again. I think I'm going to do a whole code rewrite. I've been with the Sonic community for a while now. I'm still staying, but I'm thinking of coming back to the psp community too.
ARIGATO!!!!
Finaly! MP3!!!
Now i can have my mmo have support for mp3 that is in the music folder of the psp!
has any one tryed on 2.71se and how big can the files be
Im thinking about 15 meg. With out lowser you can get ~20 meg. Those are just some estimates. (It depends on the amount of ram left in the memory)
System.getFreeMemory() should return the amount of free mem. Take the number it gives you and divide it by 1,048,576 to get the amount of free mem. As a benchmark Monopoly gets around 7 meg or so.