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Daaa's animlib v4 mod v0.3

Posted May 3, 2007 at 3:22AM EST by QJ Staff

Listed in: Homebrew Applications Tags: daaa57150, Grimfate126, Lua, psp homebrews
Ó

Daaa's animlib v4 mod v0.3 - Image 1This next one should be useful for those who are just learning to code in Lua. Homebrew developer daaa57150 dropped by QJ.Net Forums and updated his own take on animlib v4. Take note that the original animation library was first coded by Grimfate126. Animlib lets users create animations based on multiple images and spritesheets.

The developer also mentioned that he is currently creating a game using this very same library. If you seriously want to learn Lua coding using Daaa's animlib v4, you better get this new version because a couple of important things have been added. The complete changelog reads:
  • Added fps counter on the demo
  • Corrected a bug in ANIM:blit()
  • Added pixel() and save() methods so now you have all the getter methods existing on images
  • Optimized spriteSheet animations (no more calculations on blit)
  • Corrected a copy/paste bug in setMaxLoops() for spriteSheets
  • Added frameChanged() method
Daaa's animlib v4 mod v0.3 comes with a comprehensive Readme file where you can learn about important stuff and reminders from the coder. Don't forget to browse through it first before using this.

Download: Daaa's animlib v4 mod v0.3
View: QJ PSP Development Forum



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Comments 


 
# By your powers combinedGuest 2007-05-03 05:26
EARTH!

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# You're so cooldaaa57150 2007-05-03 09:30
I'm jealous look how cool you are.

Reply
 

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