CWCHEAT 0.1.6 REV.D for POPS (PSX EMULATOR) with AR/GS code support |
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weltall isn't done with CWCHEAT 0.1.6. Now we've got REV.D, which is the previous revision tweaked to include two versions: caetla/AR/GS 2.41+ codes and cwcheat codes. The caetla/AR/GS 2.41+ engine was written from scratch, weltall says, and allows you to use said codes without modifying them. Other than that, a few bug fixes here, and some housekeeping there, and that's all he wrote for REV.D. Here's the changelog:
0.1.6 REV. D for 3.02OE/POPS
- included two versions one with caetla/AR/GS codes 2.41+ (Suggested for users) and one with cwcheat codes
- a new caetla/AR/GS 2.41+ cheat engine was written from scratch. This permits you to use CAETLA/AR/GS codes without modifying them at all
- the db was moved to /seplugins/cwcheat/cwcheatpops.db, the config was moved to /seplugins/cwcheat/cwcheatpops.ini
- now the game is recognised by cwcheat and proper cheats are loaded from it. the id of the game is something like SLES_12345
- the 0x aren't required to input AR/CAETLA/GS codes so just put the code directly eg: _L 80015648 FFFF
- now the photo folder is created if not present this avoid crashes if it's missing while doing the screenshots
- fixed a bug with the brightness function
- code types supported 80, 30, 10, 11, 20, 21, 50, D0, D1, D2, D3, E0, E1, E2, E3, C0, C1, C2
- the cheat searcher function search in the psx ram only and outputs psx code types
- the dump function dumps only the psx ram
- reorganised various part of the code
Discuss: [Forum Release Thread]
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Comments [refresh]
swang to the left becauise i wear the first comment on my head pace
this looks hot thank you.
Nice release, thanks ;)
Play Netsoccer, great game
Awesome job Weltall, glad to see more codes supported, is there any reason for 60x codes not being supported?
ok I install this now how Do I use this to Cheat on Resident Evil games for the PSX EMU ?
Thanks!
well i found a couple cheats for FF7 from AR, but i still have no idea how to enter them into the game... help plz
Holy crap, I just spent 20 minutues converting a 50 code "50006406 0001
3008324E 0000"
yeah, thats right, 64 of those 30 codes. =)
Thanks for the update.
If you "installed" cwcheat, then in the game press and hold "select", that will bring up the menu. +)
if you want to "ADD" the codes you do it via the database (the db was moved to $:/seplugins/cwcheat/cwcheatpops.db) and enter the code there. You can open the database with any txt editor (wordpad works) Hope that helps.
they aren't in the reference docs of caetla/AR/GS and they aren't neither supported from psx emulation cheater if you know a reference doc with them i will have a look (i think they are converted codes for cb which didn't follow standard)
add them to the db have a look at the converting codes txt of this release
eheh anyway you could use the 8bit multiadress write code of cwcheat
if you have problems with ids (you see that the game id has . ; and it's like "shifthed" it's because you have a game without the \ after cdrom to fix this you can use this prx
http://cwcheat.zioale.it/cwcheatpops.prx
Help!
The gameshark code for Resi Evil2 - Claire max health is 800C7C42 00C8
so i typed in
_G RESIDENTEVIL2
_C0 Claire Health
_L 800C7C42 00C8
to the database. but all it does is lock up.
help!
i just installed the previous now i'll have to install again. later man, the previous one worked great on castlevania, ive searched and freezed the data on 9999 HP/MP/Hearts/INT/STR/LCK Money.
the name doesn't matter it's up to you it's important the signature which you can find in the cwcheat interface (id)
check:
1-it's of the same region?
2-did you put the signature? i see it missing _S SXXX_#####
3-there is a master code? if so put it before all codes and enable it