7-Zip format ported to the PSP |
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These days, with the functionality of the PSP blown wide open with all the downgraders and hacks, I'm sure a lot of you people have been wondering what MPH was up to. After some of his revolutionary releases like the 2.0 Downgrader and the GTA game loader, a lot of people would be expecting something big.Well, MPH isn't one to disappoint. He has just successfully ported the LZMA archiving format to the PSP, or more popularly known as the 7-Zip format. Originally created by Igor Pavlov for multiple platforms, this archiving format has been gathering a lot of momentum, and second, only to the RAR format. I've used it a lot and the compression this format allows is simply great.
And Igor Pavlov would be pretty proud to know that another great programmer has just ported his compression format to the PSP. Although it currently only extracts a file called archive.7z in the root of the Memory Stick, it's pretty much guaranteed that in the coming weeks, this will be made into a proper full-fledged application. If not by MPH, then by someone else, because the source code has been released along with the proof-of-concept binary! Heck, I'd love to have it made into an IRShell plugin. Oh well, it depends on Ahman I guess.
Anyways, you can check out for yourself, the final results of what MPH has been busy with for a long time.
Download Link: [PSPLZMA - 7-Zip support for PSP]
Download Link: [PSPLZMA - Source Code]
Via MPH
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Comments
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Hopefully we'll see this encourprated into some emulators.
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What 7z compressing when you talk about the 2GB down to 400MB? text? Mp3s? There“s a big difference when you talk about different material.
And, if this is so good, then DevHook should have this instead of CISO.. CISO does worse job compressing than DaxIso does.. Boo. :)
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7zip(and I believe DAX is absed of this format) has one of the longest compression/decompression times in existance. It compresses better than RAR, but not by enough for the sometimes insane decompress times.
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Congratulations on a really straight forward and easy to use example... Great job...
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Atari 2600 - Good2600 1.00
Uncompressed = 16.6 MB
7z GoodMerged = 3.54 MB
Atari Jaguar - GoodJag 2.01
Uncompressed = 160 MB
7z GoodMerged = 88.1 MB
MSX - GoodMSX1 0.999.3b
Uncompressed = 24.8 MB
7z GoodMerged = 10.9 MB
MSX2 - GoodMSX2 0.999.3b
Uncompressed = 39.3 MB
7z GoodMerged = 16.2 MB
Nintendo - GoodNES 2.01
Uncompressed = 2.42 GB
7z GoodMerged = 192 MB
Nintendo Gameboy + Color - GoodGBx 2.02
Uncompressed = 3.87 GB
7z GoodMerged = 511 MB
Sega Genesis - GoodGEN 3.00
Uncompressed = 7.51 GB
7z GoodMerged = 712 MB
Sega Master System - GoodSMS 2.01
Uncompressed = 173 MB
7z GoodMerged = 39.2 MB
Super Nintendo - GoodSNES 2.04
Uncompressed = 16.5 GB
7z GoodMerged = 1.61 GB
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I'd probably put 7zip at #15th most popular, and rar on a little better.
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is it just me, but the icon0 of this file is the same as the sony updater right?
re4ryu
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hey cz, 7zip compressing 1mb of text w/the ppmd algorithm cuts it to about 700kb
1mb of mp3s cut down w/7z would be 200kb.
etc
Go mph and igor pavlov!! and long live free open source 7zip and scrap shareware rar!!
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isn't the GTA loader by fanjita??? based on work by edison carter???
how are we going to be able to use this .7z then?
Because its not likely you can .7z iso's because certain games like outrun already have lag when decompressing ciso!
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