GripShift Binary Loader: Euro version (PSPGEN edition) |
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For those who've been hounding the developers about the European GripShift exploit, here you go. Just as PSPGEN promised, they've now released their own version for the binary loader (this is the one they were working on prior to the whole HEN video ordeal).
As MaGiXiEn notes, credit for this still goes to the original coders, MaTiAz and FreePlay, with certain re-writes (an appended SDK) done by PSPGEN. Also, Dragula96's GripShift Pong homebrew game is included as an example in the package. Installation notes are included in the readme file.
Meanwhile, for those who want to wait for MaTiAz and FreePlay (and Noobz!)'s version for the European exploit, they're still working on it. As always, there's no sense in pestering the devs. Just wait patiently, and it'll come.
Thanks to razero.we for the heads up!
Download: GripShift Binary Loader: Euro version
Related articles:
- European GripShift exploit solved, release on the way
- Hello, homebrew: PSP-3000's first homebrew game, GripShift Pong v1.0
- GripShift Hello World and Sparta SDK v1
- New PSP exploit found in GripShift, works on PSP-3000
Via PSPGEN
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Comments
I don't know if there's some weird regional thing going on here, but this doesn't work on any of my PSPs... We actually ran into the same glitch with our loader - it worked for MaTiAz but not for me.
Which regions are your and MaTiAz PSPs from? Someone else with the Euro Gripshift can check if it works with the PSP from their region.
MaTiAz is from Finland and I'm in the US.
I've tried using DDC to change my region, and I've tried all the Fake Region options, and none of it works.
@MaTiZa and FreePlay. Thanks for your great exploit..... I've ported Korean GripShift exploit on my psp. (Just a binary loader updated) Could i release it to my country ? I'm wating for your answer. Todo. The import tables must be shifted around to match the US offsets --> It will take some time...
If you haven't shifted the import tables around, how do you know that it's actually a working loader?
There is the imported table offset between Korean and US GripShift. So i changed SDK(thanks FreePlay) like below. sparta_sdk.h US-> void (* sceKernelExitGame) (void) + (void *) 0x08A69404; KR-> void (* sceKernelExitGame) (void) + (void *) 0x08a6e530; then. recompile hello world. It works...but i think SDK changing is a bad idea. So i'm going to change binary loader to shift the import table around to match the US offsets.
I just post Korea GripShift binary loader http://www.lan.st/showthread.php?t+1879 Many Thanks MaTiAz and FreePlay..
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