New PlayStation Signature stand colors coming soon?

Posted Apr 5, 2007 at 8:06PM by QJ Staff Listed in: Accessories, Rumors Tags: Kachofugetsu, Sony, Tsukimi
Ó


PlayStation Signature: a new Signature set for women, perhaps? - Image 1Well, we're not one to speculate as yet, so we'll just climb out on a limb here and say that PSP GadgetZ did find something peculiar out of the official PlayStation Signature site: two new pattern-less PSP models coming in blue and in white, with a blue stand and a pink stand, respectively. Well, okay, we're not even sure if the blue one is actually blue (certainly not the metallic blue) or just catching the ray-cast effect of the bluish PSP stand.

PlayStation Signature: a new Signature set for men, perhaps? - Image 1PSP GadgetZ is speculating that either the two stands were designed just for the elegant photo presentation or they're actually coming out pretty soon.

We don't want to jump into the bandwagon just yet, but it would be a lot of hard work wasted for nothing if they wouldn't even try to include those into a new collection.

Still, the pink and blue stands are new to the year-old Tsukimi and Kachofugetsu sets, which come in just black and clear glass. Whether or not new Signature sets would come up, we'll all just have to wait and see.

Via PSP GadgetZ

 
 
 

Comments

by - 2007-04-05 20:32:33
pfft...

well when are new colors coming to north america?
by hooger - 2007-04-05 20:44:34
...

wip dee f*ck. ooo stand colours...
by - 2007-04-05 20:52:57
...

I don't get why this stand thing is important.....
by - 2007-04-05 21:12:56
?

who gives a $hit about a stand?
by - 2007-04-05 22:02:26
QJ

QJ D: ... constantly bombarding us with your questionable posts. Stop it! D:
by - 2007-04-05 22:54:12
.

I agree... there's like 50 posts on a single topic now... It's slightly unwarranted.
by - 2007-04-05 23:51:21
sony signature

sony signature just affirms the idea that the PSP is a playtoy for millionaire children. Millionaires dont care about homebrew and the fantastic features. Its sonys favorite demographic.
by Zak1392 - 2007-04-05 23:56:47
w00t

LET'S SUMMON CAPTAIN PLANET!!!!!! EARTH!!!!!!!
by - 2007-04-06 00:29:04
re

UMD royalty losses, pressing costs, box art and case manufacture. Shipping worldwide, multiple language translations. Tax legislations, patents, copyrights, marketing, pushing the item to sales reps... And then you have faulty returns to deal with after that. It costs quite alot more than 20 grand to get a game out. This is why they cost so much. A movie can be converted no problem, pressed on discs that cost 0.1p in mass bulk order. Movie players are more avaliable, there are more dvd players than there are consoles. DVD's can exist at the price they are at now, but when they started out to a smaller user base, remember that £30 a dvd price tag?? A simple PORT of Crazy taxi, is Sega's way of saying "now, we need to get a game out to make some numbers down on our books for this month, anyone think of a liscence that is relatively fresh?" In goes crazy taxi. The ps2 code is already there, but its not a simple case of porting a ps2 game over, for it to work, it needs to have the psp cpu in mind, which is quite different to a ps2, especially in terms of its gpu running at a much lower power. All Sega are looking to do here is create a SAFE BET. To their investors, crazy taxi has been quite a successful game. All sega need to do to get investors happy is say "we are porting this game over to the psp, its fun! and... more importantly it sold alot!". I dont think this game is meant to boost the credentials of the psp, at all. Its just another title slapped up to please some book-keepers, if you ask me. If it WAS something of worth, you can bet that they would of developed the game for the psp from the ground up, like Daxter was. It is a shame though that the psp can't shift enough titles like Daxter, it costs even MORE to make a game like daxter, new code, new liscence, new copyrights, new packaging, more marketing... etc. And not forgetting also (with cray taxi especially) liscencing out the soundtrack to be used, again. The sound artists will get royalties from the sales, you know. PSP can't really shift out titles which cost developers a lot. Which is why you wont see many PSP EXCLUSIVE titles, which arent ports. A ds game, even totally original, will take HALF the time to develop, and sell bucketloads. Because the graphics dont demand hours and hours and weeks and months of testing and coding as the psp does (its part of what the psp IS). A DS crazy taxi would suit sega better, but because it will probably look like crap, sega wont take the chances. Another SAFE BET is that if a game LOOKS good on the back of the box, then it should sell more. Investors look at those kinds of things. And its a sad thing to say, but a lot of gaming companies (like sega now) are being prodded along by its investors so they dont go into the black, and lose them a tonne of money. Recently, investors had backed out of Sony's corner after the PS3 delays and all that jazz. If the PSP can't sell more PSP's and more games, then its a shame... but all the year (for the next 6 months IMO) will be much the same kind of drab psp releases. TIl Summer, you might get one or two interesting titles... and Christmas. DS will have good titles for all times of the year (as it had last year) simply because there are so many users, developers are willing to push the boat out, at any time. This is what portable gaming is all about. I mean, who wants to invest in top notch game development if you are only barely going to scrape out? In the console world, Gears Of War was very costly to develop, as is any next gen game of that calibre. It COULD of been released on the 360 launch, if Microsoft wanted it to. But EPIC and M$ all stood back, and said "ok, how much money CAN we make from this?" and so, November JUST IN TIME for the ps3 launch I might add, was the time to strike. This way the game is released to masses of xbox 360 users, hence the 2 million sales. And the developers can happily talk about sequels and all that kind of stuff. For the moment, alot of games on the psp which arent sports or GTA will scrape
by - 2007-04-06 00:53:09
:/

U R A RETARD
by - 2007-04-06 01:11:31
NO

he sounds pretty koo to me!! WIND!!!!!!! (i hope thats one of them, i dont know what captain planet is but it sounds familiar and like this goes with it)
by shrimpdude - 2007-04-06 01:16:52
You mean...

"gaming companies (like sega now) are being prodded along by its investors so they dont go into the black" ...so they DO go into the black. Black = good. Wait a minute...what did that entire post have to do with anything?
by - 2007-04-06 04:36:05
FIRE!

LET US GET TO IT!
by - 2007-04-06 14:16:12
UMD royalty losses, pressing costs, box art and case manufacture. Shipping worldwide, multiple language translations. Tax legislations, patents, copyrights, marketing, pushing the item to sales reps...

UMD royalty losses, pressing costs, box art and case manufacture. Shipping worldwide, multiple language translations. Tax legislations, patents, copyrights, marketing, pushing the item to sales reps... And then you have faulty returns to deal with after that. It costs quite alot more than 20 grand to get a game out. This is why they cost so much. A movie can be converted no problem, pressed on discs that cost 0.1p in mass bulk order. Movie players are more avaliable, there are more dvd players than there are consoles. DVD's can exist at the price they are at now, but when they started out to a smaller user base, remember that £30 a dvd price tag?? A simple PORT of Crazy taxi, is Sega's way of saying "now, we need to get a game out to make some numbers down on our books for this month, anyone think of a liscence that is relatively fresh?" In goes crazy taxi. The ps2 code is already there, but its not a simple case of porting a ps2 game over, for it to work, it needs to have the psp cpu in mind, which is quite different to a ps2, especially in terms of its gpu running at a much lower power. All Sega are looking to do here is create a SAFE BET. To their investors, crazy taxi has been quite a successful game. All sega need to do to get investors happy is say "we are porting this game over to the psp, its fun! and... more importantly it sold alot!". I dont think this game is meant to boost the credentials of the psp, at all. Its just another title slapped up to please some book-keepers, if you ask me. If it WAS something of worth, you can bet that they would of developed the game for the psp from the ground up, like Daxter was. It is a shame though that the psp can't shift enough titles like Daxter, it costs even MORE to make a game like daxter, new code, new liscence, new copyrights, new packaging, more marketing... etc. And not forgetting also (with cray taxi especially) liscencing out the soundtrack to be used, again. The sound artists will get royalties from the sales, you know. PSP can't really shift out titles which cost developers a lot. Which is why you wont see many PSP EXCLUSIVE titles, which arent ports. A ds game, even totally original, will take HALF the time to develop, and sell bucketloads. Because the graphics dont demand hours and hours and weeks and months of testing and coding as the psp does (its part of what the psp IS). A DS crazy taxi would suit sega better, but because it will probably look like crap, sega wont take the chances. Another SAFE BET is that if a game LOOKS good on the back of the box, then it should sell more. Investors look at those kinds of things. And its a sad thing to say, but a lot of gaming companies (like sega now) are being prodded along by its investors so they dont go into the black, and lose them a tonne of money. Recently, investors had backed out of Sony's corner after the PS3 delays and all that jazz. If the PSP can't sell more PSP's and more games, then its a shame... but all the year (for the next 6 months IMO) will be much the same kind of drab psp releases. TIl Summer, you might get one or two interesting titles... and Christmas. DS will have good titles for all times of the year (as it had last year) simply because there are so many users, developers are willing to push the boat out, at any time. This is what portable gaming is all about. I mean, who wants to invest in top notch game development if you are only barely going to scrape out? In the console world, Gears Of War was very costly to develop, as is any next gen game of that calibre. It COULD of been released on the 360 launch, if Microsoft wanted it to. But EPIC and M$ all stood back, and said "ok, how much money CAN we make from this?" and so, November JUST IN TIME for the ps3 launch I might add, was the time to strike. This way the game is released to masses of xbox 360 users, hence the 2 million sales. And the developers can happily talk about sequels and all that kind of stuff. For the moment, alot of games on the psp which arent sports or GTA will scrape
by - 2007-04-06 15:31:21
Yes

Water...i think?
by - 2007-04-06 15:35:26
lmao

this is stupid, i bought i gigapack a while back, it comes with a stand, its so small and point less, lol, no point of making more colors
by - 2007-04-06 18:29:08
WTF

why would u want a stand??? a psp should be portable not leaving it at home with a stand..
by - 2007-04-06 22:20:58
!

BOOBIES!!! Umm...it's been a while since I've seen Captain Planet.

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