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Review: Kingdoms of Amalur: Reckoning - Getting into the Game |
Listed in: Reviews Tags: Big Huge Games, dlc, ea games, kingdom of amalur, review, studio 38
| Article Index |
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| 1. Review: Kingdoms of Amalur: Reckoning |
| 2. Getting into the Game |
As I delve out of controls and bitching about the storyline, how difficult is it? The game is a lot of griding and while griding isn't exactly difficult, it is tedious and my life is tedious as it is, so when it comes up in a game, I tend to let go a few points. The game is an RPG and while other RPG's (See: Dark Souls) have counter-acted the age of grinding as a useful game mechanic rather than the only way to become overpowered in the game, Amalur is not one of those games. The difficulty of the game will range depending on how you play your RPG's. If you go after side quests first then finish the Main Game later on, you will enjoy yourself a lot more as the Main Quest is a hell of a lot easier to complete when you're all levelled up and macho as hell, but other than that you will struggle a bit...unless you're playing as Rogue.

I do have to commend the guys at 38 Studios and Big Huge Games for having such an admirable soundtrack. The orchestral strings and beating drums all help with the action and fast-paced battles that happen in the game. I unfortunately can't say too much for the sound effects, but I do have to say that the voice acting in this game is top-notch. Skyrim and Bethesda games in general seem to have the same problem and overuse of voice actors and I don't imagine it's that hard to grab anyone off the street and throw them into the booth for some dialogue but it often takes me out of the experience.
The game is great to play, stunning to look at, but overall leaves me empty in some places. The game doesn't have the same immersive feel and I never really had any connection with the characters in the game. I think Amalur was rushed in certain places to compete with Skyrim and that is it's biggest downfall. Timing. nothing more, nothing less. If the game had come out later this year and the DLC pushed to a week after it's release I would have been fine with the game, but EA have done an injustice to it's developers and talented creators that they released the game just around the same time another amazing Western RPG was being released.

To give the game a score, the game is an easy, if arbitrary 7 out of 10. The game is not Skyrim but whether it was the perspective, style of storytelling or immersion, I just enjoyed Skyrim more and I think Amalur is a different experience and a different game but it is far from bad.
| 75% of voters think this story ROCKS! |
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Comments
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THIS GAME IS NOT FUCKIN' SKYRIM!
This game stands on it's own and does not try to be anything other than what it is and it sure as hell doesn't try to be skyrim.
Why don't you show a little more professionalism and skill and try to write a review without making comparisons to other games that have, at best, tenuous connections to each other?
Honestly, they only thing KoA:R and skyrim have in common is that they are RPGs, beyond that... nothing.
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CoD and Battlefield shouldn't be compared? Forza and Gran Turismo?
It's a competitor's market, and you'd have to be blind to see that the majority of Amalur's target audience is a direct crossover with Skyrim.
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As I said, beyond the fact that they are RPGs, these games are two different animals.
Just as I am sick of the Diablo comparisons, I am rapidly growing sick of the skyrim comparisons.
Different stories, different universes, different mechanics.
Hell I didn't see anyone comparing skyrim to Dragon age, why not? it makes as much sense.
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Isnt skyrim on that mental age already??
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