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Review: Kingdoms of Amalur: Reckoning |
Listed in: Reviews Tags: Big Huge Games, dlc, ea games, kingdom of amalur, review, studio 38
| Article Index |
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| 1. Review: Kingdoms of Amalur: Reckoning |
| 2. Getting into the Game |
Kingdom of Amalur: Reckoning is one of those rare games that everyone will tell you everything about it before you play it. Whether it is developers, sarcastic and unhappy game reviewers and everyone in between but the game I am about to talk about is not Skyrim. They were not trying to be Skyrim and they are nowhere near what Obsidian and Bethesda were trying to do. Kingdom of Amalur follows the similar monomyth that Skyrim and hundreds of other games push upon their player where you're the chosen one. But unlike most monomyth parables the tale is all about destiny and fate and how yours was not particularly written in stone.

With this being a video game and all, you actually can choose the path, if a bit a linear, that will come before you. The path is set between different races and you can choose how you look and what you do and your special abilities and you will go into the world pretty much blind. A fun tutorial level has you parrying and fighting through the underworld till you can get out into the real world and this is where almost all the Skyrim comparisons die on their feet.
First there is a lot of colour. It's one of the most vibrant colour palette's I've seen for a game this side of Flower. The game is designed to be as colourful as possible and this is where other comparisons start. A few friends and I have basically concluded that the palette is taken directly from World of Warcraft in some places. The very dynamic blues and greens that are splashed throughout the game are lovely to look at and I have to say this is where Kingdom of Amalur shines out over most other fantasy RPG games.
The game is beautiful to look at but what about to play? Well, the controls are very easy to get a handle of and the inventory system is a lot less fiddly than almost every other RPG I've played and you know I'm not a fan of those buggers. I played through several hours of Amalur and never did I have to check the manual or have to recheck how to shoot an arrow or be bothered too much what was in my inventory. The controls and combat system, regardless of your weapon are very easy to get into and work out just in the first few minutes.

I will say though the game is quite linear in some areas such as the set path of the main quest. Often you'll go through a dungeon, only to turn around and head back rather than just go through the entire cave or bust out in some areas. But it's your choice as always to go for some of these sidequests and it's quite rare that you'll have to go through many dungeons depending on how you want to play the game. You could technically finish the main storyline in less than a day and all the side quests could just burn out a weekend. It's not a short game per se, but it does have a very compacted idea of what the story is and where you should be going, regardless of the race and class you choose.
But what about the progression of difficulty, sound and a final overview of the game? Well, better keep going to find out!
| 75% of voters think this story ROCKS! |
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Comments
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THIS GAME IS NOT FUCKIN' SKYRIM!
This game stands on it's own and does not try to be anything other than what it is and it sure as hell doesn't try to be skyrim.
Why don't you show a little more professionalism and skill and try to write a review without making comparisons to other games that have, at best, tenuous connections to each other?
Honestly, they only thing KoA:R and skyrim have in common is that they are RPGs, beyond that... nothing.
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CoD and Battlefield shouldn't be compared? Forza and Gran Turismo?
It's a competitor's market, and you'd have to be blind to see that the majority of Amalur's target audience is a direct crossover with Skyrim.
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As I said, beyond the fact that they are RPGs, these games are two different animals.
Just as I am sick of the Diablo comparisons, I am rapidly growing sick of the skyrim comparisons.
Different stories, different universes, different mechanics.
Hell I didn't see anyone comparing skyrim to Dragon age, why not? it makes as much sense.
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Isnt skyrim on that mental age already??
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