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PoV: PayDay The Heist |
Listed in: Tags: payday the heist, payday the heist ps3, payday the heist psn, payday the heist review, payday the heist steam
| Article Index |
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| 1. PoV: PayDay The Heist |
| 2. Some issues with PayDay The Heist |
| 3. PayDay The Heist Game Play |
I've talked before about bias and I feel like I have to clarify that despite my interview last week. I feel like a good game developer should listen to fans who speak clearly and with clarity. I hope they read the review in hopes that their next game, hopefully another PayDay, will be better and that Overkill will be pleased with this honest review.
The game of PayDay The Heist, is not a simple game, 'tis a complex head blend of working together and patience. Seeing a fallen team mate will make your heart pound more, especially when playing with friends. But the second you see that cash, it may be too late for your friend and even later for those around you. Okay, PayDay is a simple game of four guys who steal money and that is all I can say about the plot. To be honest, there is no plot, but who cares, let's steal some money.

The game's mix of Left 4 Dead's comradery and Kane and Lynch's love of heists, brings Overkill Software's PayDay The Heist to a place I'd hoped a co-op game would come to eventually - a game of fun and eventually, betrayal. The game is set between a series of distinct, but fairly similar, scenarios in which you have to run and gun as you make your way to a fairly large sum of money.
This sum is arbirtrary in the world of the game, but does provide a good upgrade system as you earn "reputation", akin to Saints Row, to go along with it, you better enjoy the game or at least the premise. While there was some speculation from the game's "every game is different" I'm somewhat happy to report that this is more or less true. It's true in that no game I've played, even on the same level, has had the same scenario, except for a few instances of SWAT teams invading at particular times and the amount of time it may take you to drill through a gate or burn through to a vault.
The less, is the amount of fun you will get from the game. You will have levels you won't like, players you won't like and scenarios which will be frustrating. The game does not have a sophisticated AI Director, a lá L4D, but it does have a good sense of direction when it comes to helping you play through a scenario. There is often an even amount of ammo on the ground or good places to take cover, but more or less if your buddies aren't around the director will screw you over and you may have to let go a hostage just so you can play some time later. However, the hostage letting go is not really an option, they will go if cops get to them or security guards or, God forbid Bulldozers. The difficulty really comes in with these different types of "enemies", but also includes drug dealers later on, but with the right gun or equipment, they're barely a challenge.
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