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Uncharted 3's lack of dedicated servers explained

Posted Jul 12, 2011 at 7:10AM EST by Mabie A.

Listed in: News Tags: Naughty Dog, uncharted 3
Ó

Many fans were aghast at the prospect that Uncharted 3 will not have its own dedicated servers, and will instead have to rely on peer-to-peer connections. To allay your concerns, Naughty Dog has spoken out about it.

 

 

uncharted3

There goes my hopes for dedicated servers.

 

 

This desire to explain came up when a disappointed player, trying out the game's multiplayer beta, raised his issues directly to the publisher via Twitter. Here is Naughty Dog's response:

 

"We're not going to have dedicated servers, made that decision long time ago + we built current player host-client architecture. Decision for that server architecture was to be better able to support our fans long-term if we can/want.

 

The cost delta between dedicated & non-dedicated is huge long term. Eventually someone will say it costs too great + shut them down. My personal hope is that by keeping costs down + strong enough community, we could be in a position to consider 4+ yrs of uptime."

 

It kind of makes you wonder why Naughty Dog would even think of taking out an essential tool to make sure that gamers experience the game flawlessly for the purpose of cutting down costs. With the success of the past two iterations of the franchise, you'd think they'd be able to afford a basic gaming need such as dedicated servers. Hopefully, this doesn't hurt the game too much. 

 

Oh, but wait. Maybe if it does, then they'll reconsider. Uncharted 3 comes out November 1st for North America, and Europe recently got their date moved up to November 2nd, positioning the game for a near-simultaneous launch.

 

 

 

Via [Examiner]

 



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Comments 


 
+2 # RE: Uncharted 3's lack of dedicated servers explainedI Like Pie 2011-07-12 09:14
To be fair I've not really even noticed that much lagg outside of the first day of the beta when it was a mess. But since the first patch the online has been running very very smoothly so no dedicated servers is fine for me aslong as the game stays running so cleanly online as it is now.

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-2 # lolNate892 2011-07-12 09:19
so much for "focusing on multiplayer"

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-2 # ...Beansta 2011-07-12 09:20
now see this is y PC is a much better platform for gaming, i hate not having dedicated servers. i want to choose what maps to go on and what modes i wanna play. i think matchmaking is a joke anyway

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+1 # RE: ...joostin 2011-07-13 21:01
Having dedicated vs. client hosting makes no difference whether a game uses matchmaking or lets you choose a game type/map. You will still be able to do whatever you want. Only difference is, instead of putting the bandwidth stress on a single dedicated line, they decide to put it on the end user and limit the number of players per map. A game like MAG could NEVER EVER use client side hosting. You would see teleporters everywhere! You can however have 2- 16 players on a client-side hosting architecture. I agree client-side is pure crap...look at call of duty...Multiplayer done completely ass-backwards.

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+2 # RE: Uncharted 3's lack of dedicated servers explainedumadbro 2011-07-12 09:42
"you'd think they'd be able to afford a basic gaming need such as dedicated servers."

Dedicated servers over even a couple of months are very expensive to run and are in no way a 'basic gaming need'. Multiplayer functionality isn't even a 'basic gaming need', let alone online multiplayer.

Besides, Naughty Dog doesn't have much experience running online games so they're going with what costs the least and is the most sustainable as to establish a reputable presence in the online gaming market - They wouldn't make much of an impact if they could only run their servers for a year before shutting down due to budget restrictions and server-side issues.

Maybe we'll see ded. servers after UC3's estimated 4+ year p2p run, maybe we won't - either way, it's hardly a deal breaker.

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# RE: Uncharted 3's lack of dedicated servers explainedluckymouse 2011-07-12 10:59
No one buys Uncharted for the online multiplayer alone, everyone who buys the games buys it for the story and the single player mode.

Anything else is just extra, including online.

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+3 # RE: Uncharted 3's lack of dedicated servers explainedlordrand11 2011-07-12 11:59
Eh. won't affect my getting it. Single Player is one of the best parts about uncharted, multi-player is a bonus.

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# RE: Uncharted 3's lack of dedicated servers explainedAndy Mitchell 2011-07-12 14:10
I think this is a good idea to be honest.
With the way the internet is progressing, in 3-4 years time it should hopefully be much more reliable globally anyway.

I mean the UK should have better access to fibre when BT have finished their rollout, so that alone will be an improvement to the internet backbone.

And as they've said, this means the online part of the game could remain in use forever as they won't ever have to shut any servers down.

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+1 # YepTPot 2011-07-12 18:54
The world is moving forward. Dedicated servers aren't as necessary as before. Theres also benefits for smaller regions, Aussies won't have to connect to European servers but will hopefully connect to peers a LOT close with less lag.
Having said that I think they still need to provide servers that will act as a client on the p2p for the first year or so.

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+2 # RE: Uncharted 3's lack of dedicated servers explainedaramisathei 2011-07-12 17:50
Look at Demon Souls.
It's looking to be shut down sooner or later, and when it is, it'll be a completely disappointed experience. Building games on a peer-to-peer network, while perhaps cheaper or whatever else, ultimately provides a much longer life-line for the game. They multiplayer lasts as long as people want to play it.

Even if EA went dedicated servers for "better multiplayer", if something were to happen where they went bankrupt in the next year or two, you'd lose that server and have nothing. And this is working under the assumption the server itself never has issues.

The peer-to-peer system is ultimately more functional, so I'm not sure what all the griping is about.

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# RE: Uncharted 3's lack of dedicated servers explainedIF ITS TRUE 2011-07-12 19:59
tell u what if they stay true 2 there word about no dedicated servers SMFH add-ons should b free an or add-ons need 2 b 2$. a naughty dog way back y'all had got put a vid an talked about sumthing down the line of crossgame chat an sumthing about sending ingame vids i think.

the site got shut down an y'all video was removed from all sites, i think 1 of the devs got n trouble 4 releasing sum new ps3 feature wit the game or all ps3 games.

do any1 remember that?

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# RE: Uncharted 3's lack of dedicated servers explainedAndy Mitchell 2011-07-12 22:44
I think companies should maybe look at both dedicated servers AND P2P multiplayer. They should start with dedicated servers, then when the game's online numbers drop significantly (ie a sequel comes out), then they should be able to switch to P2P playing.

I can understand companies like EA shutting a load of online servers off, but what about people who (let's say for example) prefer FIFA 10's online to FIFA 12?

P2P would at least allow people to continue playing an old game, and even get the online trophies (of which a LOT of games now have and are needed for the platinum trophy!)

Either way, I fully support Naughty Dog for choosing P2P multiplayer, so long as they make the game as hack/cheat proof as possible.

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# RE: RE: Uncharted 3's lack of dedicated servers explainedjoostin 2011-07-13 21:04
In a perfect world that would be awesome! Unfortunately, when programming a game's client-server architecture you have to choose which method you want to use from the planning stages. It COULD be patched, but that would take a huge effort from the dev team, who should be working on the next iteration. Sorry, it's one or the other. :cry:

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# RE: Uncharted 3's lack of dedicated servers explained2x 2011-07-13 04:29
question,do any1 remember last year sumtime naughty dog dev had talk'd about sum new features 4 uncharted 3 an had a video. both post an video was deleted an i think sony got pissed..the features was sumthing down the lines of cross game chat an sharing game videos over the PSN an sum of stuff. do any1 remember an naughty dog why haven't y'all brought it back up

Reply
 

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