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THQ's Bilson: cutscenes are gamings "failure state"

Posted Mar 10, 2011 at 2:14AM EST by Ryan F.

Listed in: News Tags: THQ
Ó

Former Hollywood screenwriter turned THQ core games boss, Danny Bilson, says using lot's of cinematics in a videogame is a lazy way of storytelling.

 

homefront_1

 

“Doing a cinematic is the failure state, that is the last resort of game storytelling,” says Bilson in an interview conducted by Edge. “Someone at EA once said to me: ‘I want to watch a movie while I’m playing a game about as much as I want to play a game while I’m watching a movie.’

“It’s really not what the artform is about," he continued. "As soon as you put a controller in someone’s hand they want to interact.”

An avid gamer, Bilson recalls, “I got that Atari 2600 in 1977 and never stopped playing”, but now he hasn't played a game which have interested him in a narrative sense. “I can’t think of one,” he says. “That’s a place we have not cracked yet, as an industry. We should be able to tell great stories, fresh original stories, in this industry, just like in books, movies or anything else.

“There are fantastic story moments in games, there are stories that I think are better than others. Games aren’t about story first – the story is there to make you care about the mechanics, to make it more emotional. But if I separate the story from the experience it doesn’t blow my mind.”

Bilson previously worked as a Hollywood screenwriter, working on sci-fi horror classics like Trancers and Zone Troopers, and the cult classic The Rocketeer. He is currently working on THQ's upcoming first person shooter Homefront, along with John Milius, the man behind movies like Apocalypse Now, Conan the Barbarian and Red Dawn.

 

 

Via [Edge]



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Comments 


 
# RE: THQ's Bilson: cutscenes are gamings "failure state"usjbroly 2011-03-10 04:21
Someone! Please! Introduce him to uncharted. Its not a failure.

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# RE: THQ's Bilson: cutscenes are gamings "failure state"Ryan F. 2011-03-10 04:23
so what's your take on Bilson's statement folks?

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# RE: RE: THQ's Bilson: cutscenes are gamings "failure state"TallicDeth 2011-03-10 10:44
I must admit, while playing Xenosaga 1, 2, & 3 on the PS2, I would get pissed with the extensive cut scenes. It seemed that there would be a 10 minute cutscene after every 5 minutes of gameplay.

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# RE: RE: RE: THQ's Bilson: cutscenes are gamings "failure state"Snaku 2011-03-13 20:54
Xenosaga certainly had a lot of cutscenes, but I actually enjoyed them more than the game. That doesn't invalidate your point though (just means that I really liked Xenosaga's cutscenes). I also really enjoy MGS' cutscenes but even I start to get impatient with them sometimes.

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# my take?Christian Banks 2011-03-10 12:52
its not news so why post it?
who cares about his opinion?

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# RE: THQ's Bilson: cutscenes are gamings "failure state"skapoo 2011-03-10 05:17
... this is coming from a guy that played atari for longer than 5 minutes

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+2 # FUCK THQcf-105 2011-03-10 10:56
Umm, the story is what MOTIVATES the gamer to go on and FINISH the game.
Without that, it would be pointless and I would be bored to death.

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# so...nehebkau 2011-03-11 03:55
you don't like the old mario games? ;)

I kinda like them even though they basically have no story at all...

But I prefer a really good story over perfect mechanics.

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# ...SeRosiS 2011-03-10 12:12
I'm guessing Bilson is an Angry Birds fanatic...

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# As Usual...ValerianKnight 2011-03-10 12:37
Nah.. just one of those so called "Big Statements without value" = as usual Promoting Homefront. Typical.

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# Not Smart at AllEtnasPrinny 2011-03-10 15:31
I can understand making cut-scenes skip-able and letting them be viewed later. Removing them though? I surely will not buy any game from THQ if they do that. In my opinion of these game co.s' opinions, I think they're just getting lazy and don't want to actually think of anything beyond game-play, and how it can be "cool"...

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-1 # RE: THQ's Bilson: cutscenes are gamings "failure state"anon123789 2011-03-10 16:53
Obviously he hasn't played Uncharted, MGS, Final Fantasy, God of War, Mass Effect, etc...

Cutscenes are only lazy if they suck... :-*

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# GoW & FFDarkChaplain 2011-03-12 23:00
In God of War, Cutscenes were still giving you the possibility to interact.
Has nobody hammered Zeus down for ages before finally letting go to progress?

Final Fantasy XIII, though, was indeed a failure. Making you watch a movie instead of playing in a living world

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# RE: THQ's Bilson: cutscenes are gamings "failure state"Jordan_McNamee 2011-03-10 19:31
I completely disagree. Cutscenes are a very good way of story telling. Cutscenes require way more effort than implementing some lame low quality gameplay sequence to tell or show some amazing thing.

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# RE: THQ's Bilson: cutscenes are gamings "failure state"nehebkau 2011-03-11 03:53
I take cutscenes over in-game crap every day.

It mostly just looks awkward because the character models aren't made to move any different than what they do while you control them.
Plus facial animation and "special effects" aren't that awesome if they're in-game.

"now he hasn't played a game which have interested him in a narrative sense." (wouldn't that be "has"?)
So.. games one the Atari 2600 had better narratives than new games? Are you kidding me?!

That's like saying Super Mario Bros. 3 had a better story than Uncharted -.-

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# RE: RE: THQ's Bilson: cutscenes are gamings "failure state"Snaku 2011-03-13 20:56
He's not talking about the difference between pre-rendered cutscenes and game-engine cutscenes. He's saying that it shouldn't be necessary to stop the gameplay to advance the plot.

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# RE: THQ's Bilson: cutscenes are gamings "failure state"But Fukir 2011-03-13 20:05
Reading that article just upped my respect for THQ 1000%!!!

I cant even stress how much I agree with those opinions.

I was never that impressed with THQ before because they seemed like an Underpowered craptivision knockoff.

But the content of this interview will make me give them a second chance and reappraisal.

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# RE: THQ's Bilson: cutscenes are gamings "failure state"Snaku 2011-03-13 21:03
It's a good point. I enjoy video game cutscenes when they're well done, but there's no denying that they take control away from you. His opinion is that you don't need to do that to tell a story: essentially he's saying that you should still be playing during the cutscenes.

On the other hand, he admits that it's something the industry hasn't cracked and he's right. Every attempt to make cutscenes playable has been annoying imho: they either turn the game into a "push whatever random button we tell you to push" mini-game or they leave you standing there with your gun in your hand but nothing to shoot.

The ideal would be something akin to the holodecks in Star Trek where you're playing/acting through the narratives yourself, but nobody yet has really found a way to translate that idea into a video game you can play with a controller.

Reply
 

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