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Square Enix CEO explains huge losses, future plans |
Listed in: News Tags: final fantasy xiv, Square Enix

Square Enix's previous fiscal year wasn't a very good one. In fact, it was quite bad for the company. After forecasting a one billion yen profit in February, the Final Fantasy maker has since amended it to a whopping 12 billion yen loss.
Company CEO Yoichi Wada explained that about 4.5 billion of the 12 billion expected loss comes from multiple cancelled projects as well as the revisions that had to be done to Final Fantasy XIV. Most of the 4.5 billion was related to domestic development.
Wada further said that their game development "has become weaker than expected." He attributed this to a lack of communication and problems in dividing labor between members of the technical staff.
The Square Enix CEO expects that it will take two to three years to revamp the system and turn things around. To help make up for the losses, Square Enix plans to dive further into social networking games and mobile phone apps. A billing platform is also being considered. They also plan to increase the number of their major brands to ten or so. Taking development time into account, these new brands will likely be seen within three to five years.
Via [Andriasang]
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Here's hoping the next major FF installment (not XIII-2) will see a return to the game's glory days (which XIII was admittedly close to doing, save for a few fatal flaws), here's hoping that Deus Ex lives up to the hype, and here's hoping we actually see some innovation out of this former beast of a company.
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You mean Xenosaga? That was namco bandai that made that trilogy , it had nothing to do with Xenogears saddly. Xenogears is my fav game.
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Kingdom Hearts is/was their only other good series. And they're just putting out DS/PSP/Phone games all the time... By the time KH3 comes out I won't have any idea wtf is going on anymore =/
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Couldn't agree more. FF7's greatness came from it's age. Spin off something new with the depth and clarity that you Square Enix had to put in your old games due to graphics rendering at the time. Don't just focus on one aspect. Give us a Story with marvelous music that adds to the atmosphere, give us a deep battle system that is engaging and compelling, and lastly give us someone to hate not because of what he's done but because of what he allowed himself to turn into.
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They just have to make an old school FF with an epic story and a rather simple battlesystem.
And let the player EXPLORE the world. Not being able to really explore much and the battleystem were the things that killed FF13 for me.
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milking sessionsspin-offs, which is when things started going awry.Reply
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I don't understand why they hate a normal round-based battlesystem. Every other system they tried just felt aweful and forced on the series.
People are SCREAMING for a FF7 remake, and what battlesystem did it have? - Round-based. So it's not like everyone hates that kind of system....
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FF13 was a game that was both boring to play, made you feel closed in, and you had to be really quick switching paradigms to win. Its not that i couldnt switch quickly, i just didnt want to, im playing an RPG, leave the twitch for a mini game.
When i want a good action game ill play COD but give me back my RPGs. I want a world map and turn based ATB. I do not want a set role for my party members. GIVE ME BACK FINAL FANTASY.
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