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SOCOM 4 gets patch v1.03

Posted Jun 14, 2011 at 9:09PM EST by Mabie A.

Listed in: News, Games Tags: socom 4, Sony, Zipper Interactive
Ó

Zipper Interactive has sent out a new patch for SOCOM 4 for all its fans out there. It should not only be able to clean up the bugs, but also implement some cool new things that fans "should appreciate."

 

 

 

Senior Community Manager Jeremy Dunham posted the announcement of the patch's arrival over at their official game website, saying that: "[S]tarting today you'll findmore polished camera reactions, additional control customization options, a number of refinements to the Clan Challenge feature, and some pre-loaded files that prepare SOCOM 4 for the release of our upcoming SOCOM Pro Assault Pack."

 

 

The Pack is said to arrive later today, and the other best part about it is that it's going to come to you absolutely free. Now as for the changes that patch v1.03 bring, you can check them out below.

 

 

SOCOM 4's Pro Assualt Pack is the special bonus that brand new owners of the game will be getting, first announced back in April. About a month ago, Zipper Interactive announced the unfortunate news that their company had to lay off several staff members.

 

 

 

socom4-1

 

 

Gameplay
Increased character movement strafe and backwards-movement speeds
Weapons and Gear
Revised PE4 Explosives: Dramatically reduced throwing velocity and throwing distance; lowered damage value
Adjusted accuracy values to be more unique by weapon
Audio/Visual
When colliding with geometry or when moving to narrow spaces, the camera now moves above the player’s head
Increased the duration of the Victory Dance animation and capped them at a XP maximum of 10 dances per round
Sped up and smoothed out the “settling into crouch” character movement
Interface
Updated tap-to-talk in Classic mode so that it functions properly with all DualShock control schemes and the PlayStation Move and Sharp Shooter peripherals (press “up” on the directional pad)
Added controller option that allows players to adjust their “Dead Zone” and “Acceleration”
Added option to activate a center dot in the targeting reticule
Added option to turn in-game XP displays on or off
Clans that are “Ready” to play are now filtered to the top of the Clan Challenge list
Players can now cancel Clan Challenge invites; Challenges also auto-cancel when player count drops below minimum
Added Clan Lobby “Player Counts” and “Wait for Response” messaging to Clan Challenge invites
Added automatic “Not Ready” status to Clan Challenges when the player count drops below the required minimum
Multiplayer Game-types are now organized by category
Technical
Prepares code for upcoming bonus SOCOM Pro Assault Pack add-on
Fixed issue “spawn delay” issue that prevented players from spawning consistently at the start of a round
Repaired problem with “frozen” game clock that stayed at 0:00 when respawning or starting another round
Resolved various multiplayer “PS3 crash” scenarios
Miscellaneous
Various localization fixes
Gameplay  

 

  • Increased character movement strafe and backwards-movement speeds 

 

Weapons and Gear 

  • Revised PE4 Explosives: Dramatically reduced throwing velocity and throwing distance; lowered damage value 
  • Adjusted accuracy values to be more unique by weapon 

 

 

Audio/Visual 
  • When colliding with geometry or when moving to narrow spaces, the camera now moves above the player’s head 
  • Increased the duration of the Victory Dance animation and capped them at a XP maximum of 10 dances per round 
  • Sped up and smoothed out the “settling into crouch” character movement   

 

Interface 
  • Updated tap-to-talk in Classic mode so that it functions properly with all DualShock control schemes and the PlayStation Move and Sharp Shooter peripherals (press “up” on the directional pad) 
  • Added controller option that allows players to adjust their “Dead Zone” and “Acceleration” 
  • Added option to activate a center dot in the targeting reticule 
  • Added option to turn in-game XP displays on or off 
  • Clans that are “Ready” to play are now filtered to the top of the Clan Challenge list 
  • Players can now cancel Clan Challenge invites; Challenges also auto-cancel when player count drops below minimum 
  • Added Clan Lobby “Player Counts” and “Wait for Response” messaging to Clan Challenge invites 
  • Added automatic “Not Ready” status to Clan Challenges when the player count drops below the required minimum 
  • Multiplayer Game-types are now organized by category 

 

Technical 
  • Prepares code for upcoming bonus SOCOM Pro Assault Pack add-on 
  • Fixed issue “spawn delay” issue that prevented players from spawning consistently at the start of a round 
  • Repaired problem with “frozen” game clock that stayed at 0:00 when respawning or starting another round 
  • Resolved various multiplayer “PS3 crash” scenarios   

 

Miscellaneous 
  • Various localization fixes

 

 

 

 

Via [SOCOM 4]

 



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Comments 


 
# And still no lobbies or party system..FAILRavenSPe 2011-06-15 05:08
This game is still a work in progress and should not have been released. Trying to sell a beta, ha!

Reply
 

 
# RE: SOCOM 4 gets patch v1.03Mabie A. 2011-06-15 05:40
do you find the changelog helpful?

Reply
 

 
# RE: SOCOM 4 gets patch v1.03,.,., 2011-06-15 19:13
Who wants to play this abomination they're trying to sell off as SOCOM?

Reply
 

 
# RE: SOCOM 4 gets patch v1.03Kam 2011-06-16 00:28
worse game ever... and theyr still trying to change and fix the game. waste of money.

Reply
 

 
# RE: RE: SOCOM 4 gets patch v1.03SHIGGIEB00 2011-07-13 00:50
Learn to spell and complete your sentences, idiot.

Reply
 

 
# RE: SOCOM 4 gets patch v1.03BADDADND 2011-08-04 00:24
How Do I get out of a clan? pushed the wrong button to accept.

Reply
 

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