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PS4 would be "too distracting" to announce |
Listed in: News Tags: e3, Jack Tretton, ps3 rumors, ps4 rumors, sony rumors
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I could think of a lot of things that would be distracting while developing a game console. A bouncy castle filled with college girls, a group of men fighting with spears and bears, but a game console being released wouldn't be too much. I think a console coming out in the next year or so would not be that distracting. I understand that if you're a big games company then all your hard work is poured into it, but I don't think it'd be that bad.
Anyway...
Jack Tretton, the boss of SCEA talked to IGN earlier this week saying that you can rule out getting any PS4 reveals this year. "I, quite frankly, would be very distracted if I had to be talking about next generation hardware this year," Tretton said twiddling his moustache and making googly eyes at the girl who was named E3. "Right now we're focused on PS3, and I've the Vita launch to get out the door in seven days, so I don't want to be thinking about trying to launch new technology any time soon."
Well, then get someone else to do it. Hell, I'll even nominate myself as the official PS4 rabble rouser. I'll go to every game store in the US and shout out of a megaphone every new feature the PS4 will have and do it for an hour before moving onto the next EB Games, Walmart or GameStop.
This, of course, comes only a few days after the next Microsoft console has been outed, codenamed: Durango, which if you're in Australia, sounds like someone who is a drunk idiot. It's good that Sony is taking a stand but I think their reasons or rather Mr. Tretton's reasons are stupid.
Do you think this is all showboating before a big reveal at E3 or is Sony just waiting it out for Nintendo to fall on it's face and for Microsoft to show what next-gen might be?
Via [Kotaku]
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Please fix Jack TRETTON's FAT GUT!!!!
THANX
.
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It already does almost everything you could possibly want and the graphics are more than good enough.
Developers haven't even been able to fill blu-ray discs up yet. I would much rather hear news of an X360 successor with a bigger media disc. At least that way we could maybe finally start seeing bigger and longer games.
At the moment, PS3 is held back by the fact that developers have to keep in mind they have limited disc space on the X360. Remove that limit and we could potentially start seeing games that fill the disc and hopefully take more than a day to complete!
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In other words an excuse to blame a non-guilty party for a shitty game.
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Go look at how many games use anywhere near the 50GB that blu-ray discs have. you won't find many. They all tend to be only slightly bigger than a dual layer dvd. 3 guesses why...
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If they really wanted to they could make huge expansive games and just make the consumer deal with multi-disc games.
Which some companies already have.
So argument/excuse invalid.
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Battlefield 3 was a good idea, having multiplayer on one disc and campaign/single player mode on another. It's still frustrating that if you want a quick multiplayer game or 2 to have to switch discs though.
Final Fantasy is a good example. They had to span it across multiple discs and they still had to compress and remove tons of cut-scenes (not always a bad thing but these are kinda what make FF what it is).
They probably could make the consumer deal with multi-disc on a larger scale but the question is, how many people will not like it and instead go over to the PS3 version purely for the sake of not having to switch discs?
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Not many, this whole "complains about switching disks" nonsense was started by Sony to pimp their Blu-Ray format. Funny how these people never mention the annoying installs, especially in games like MGS4 that on top of a 4 or so gig initial install have a 1 gig install between each chapter. Switching disks would be LESS annoying then waiting five minutes for each in-chapter install.
As for the FF argument, no, just no. People have been taking an off-hand comment S-E made and spun it around completely twisted to make it seem like the 360 held is back. The game was already finished before the 360 version was announced, NOTHING was cut or scaled back as a result of the 360. S-E made a comment about how content had to be cut from the game, this was before the 360 version, EVERY game existence, EVER, has had content and ideas never make it into the final release. People spun S-E's words to make it sound like they were forced to remove content from a finished game in order to make it fit on a 360, which makes no sense since its a multi-disk game on the 360 anyway.
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PS3 has a much more sophisticated architecture, to get the most bang for your buck you need to really have parallel development teams working on both versions separately so that you don't have a port for either system. They just handle code so differently that you can't just drag and drop from one to another. Look at early multi-platform games as proof.
So in reality the only dev teams capable of handling this development scheme are the giants like EA/Activision. Will they do it this way? Not very often. Dead Space 2 had two teams, Battlefield 3 had 2 teams, etc.
First party devs are where you will get the masterpieces and decent multiplats will come from the giants. End of story.
If you still argue that, then you sir need to read that label on the back of your head which reads, "Insert brain here."
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All you'd need is a switch in the programming asking whether you're building your program for multi-disc use or not.
After that it's just a matter of organizing the content on disc in a logical way.
Of course this becomes a huge pain in the ass if you're programming that kind of functionality in halfway through a normal build.
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Firstly, unless it is a publisher owned IP then the developing studio often has creative freedom to cram as much into each edition as possible. Usually features are not being cut do to hardware, usually they are designed out due to time constraints or technical problems with development
Developers know the limitiations of their hardware going in, they know what it can and can't do, especially now, 6 years after release. The PS3 doesn't have features cut so it isn't different from the Xbox version, the ps3 has a completely different set of strengths and weaknesses, primarily how it handles memory and the speed of its optical drive. Even though you can fit 30GB of data onto a bluray, you only get 256megs pf ram to play with, and thats before you count the OS and security functions. Also the way the processor works makes threaded deadlock a nightmare.
The Xbox also comes with a great set of cross platform tools for many game related functions, such as DirectX, XACT, and other utilities that handle a lot of functions in a similar way across all games. The ps3 does not, and often requires a very talented set of programming geniuses in order to get the same effect.
So while you may think the ps3 is some power mad beast, it is incredibly difficult to program for, and lacks a lot of the power that comes with DirectX.
On a side not, I believe Jack Tretton was referring to the announcement of PS4 being a distraction to the market, because people would be skeptical of investing any more money in ps3 titles or hardware, not knowing the future support it will be offered. Sony is in financially difficult times right now, and needs people to spend money now, in order to keep financing ps4 or whatever might be next, not waiting a year to spend their money on the next console.
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The disc space alone is not what makes a good game, only a factor.
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I still don't get why MS didn't use the HD-DVD external drive for games.
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@Andy:
According to Wikipedia, the PS3 reads BDs at 72mbps while the 360 reads DVDs at 126.8mbps (unless megabits (Mb)/megabytes (MB) have been screwed up).
But you are right in that uncompressed textures can be used, but the downside is that a) they may not fit (IIRC MGS4 had this issue) and b) It still takes time to load.
It's all about balance, of course I do expect the next xbox to have a larger storage medium.
But I do agree that MS arguing about getting an inferior version is bad because it's a detriment to PS3 owners (such as me who also owns a 360).
@creation
I was referring to the disc drive speed not the HDD speed.
Also, in regards to the RAM I was referring to it's size (256mb general, 256mb VRAM with some reserved for the OS).
If these are increased it could help devs make better games or make certain things easier.
Of course I'm not trying to let devs of the hook and there are work arounds (e.g. caching on the HDD), but it could make certain things easier and better.
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I know the 360 has 512MB (less due to hypervisor), but again similar issue in terms of the size.
I've also heard some games have issues with the RAM e.g. Skyrim (although that's no excuse as QA/testing should pick these things up).
Also, before anyone says it, I used mb instead of MB.
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Don't use other companies as fall guys to cover up Sony's mistakes. You would think that Sony would have learned from the Ps2, that it is important to make it easier to program games for there hardware. Of course they did not learn from their past mistakes and so the Ps3 is a challenge for third party game developers as well.
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remind me how well the ps2 did again, and how many games it had.
held developers back?
idiot
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