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New Kingdoms of Amalur: Reckoning Vid is All About the Art |
Listed in: News Tags: Big Huge Games, EA, kingdoms of amalur: reckoning

"When you ask someone to save the world, you really want to give them a world worth saving." That's what R.A. Salvatore (we call him 'Bob'), the narrative consultant for Kingdoms of Amalur: Reckoning, has to say about the game world he helped create. Salvatore is a NY Times best-selling author and though I gave up on his Drizzt books long ago, the guy knows how to world-build.
We don't see Salvatore in this video, however. This video focuses on the Big Huge Games' art team working on Reckoning and how they brought the world that Salvatore created to life. We see a lot of concept art and how it is translated into the game world. There are a lot of monsters and settings to explore. It particularly focused on the trolls and bogan, which looks like a good ol' ogre to me. It's interesting that they took pains to bring the trolls' heads down to a human level so you don't feel like you're just swatting at their legs in combat. That shows some deeper thinking, which is a good thing.
It's unclear, however, if that will translate into success for Amalur. So far, it looks like pretty standard fantasy. EA has put a demo out, but I've yet to play it.
Kingdoms of Amalur: Reckoning is out on February 7th.
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