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Kojima questions importance of worldwide success

Posted Jun 22, 2011 at 2:00PM EST by Carl B

Listed in: News Tags: Hideo Kojima, Japan, metal gear
Ó

 

hideo.kojima.490

Hideo Kojima, creator of the Metal Gear Solid series, questions the point of Japanese developers having worldwide success.

 

"Do we really need to succeed worldwide?" Kojima said. "That's what I'm really wondering about."

 

"Everyone talks about overseas, overseas, but nobody's really thinking about what needs to be done if we want to succeed. We get obsessed with thinking about worldwide because we've had previous success with games and anime worldwide, but none of those successes matter nowadays," he continued. "When you're making a game, it doesn't matter what nationality the team is -- I think there was a lack of understanding among Japanese developers on that issue. It all comes down to the team you have. Even if I brought in the best developer in the world, it won't result in anything if nobody around him understands what he says."

 

Read what Kojima has to say about Metal Gear on NES, a game he apparently hates.

 

via 1UP



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+1 # RE: Kojima questions importance of worldwide successbigjock 2011-06-22 17:59
i have to agree with him. i would almost prefer japanese developers just make their games as if they weren't coming to america, and then just bring it over here afterwards

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# ...Mickle 2011-06-22 18:56
Japanese developers obviously rarely consider the Psp outside Japan because there's pretty much fuck all to play on it and Japan has loads, and before those same people who always list those same maybe 8 good games and use that to defend the Psp, just remember the thing's been out 6 years and most games are nothing more than mediocre, and i hope i'm wrong but i can see the Psv doing the same because it just neatly slides back into the same market segment.

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# RE: Kojima questions importance of worldwide successlordrand11 2011-06-23 00:11
See now here's a POV that qj needs to cover. Should games be marketed to their concurrent countries or mass marketed to the world? My retort is that the gaming aspect has changed tremendously so when you make something you are literally making for the rest of the planet even if it never gets released there. Take Mother 3 a really fine example of a game everyone would have been willing to play. A team got their hands on the dump of the game and then translated it, albeit professionally.

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