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Jaffe: 'I'm ashamed' by how Twisted Metal PS3 started development

Posted Jun 24, 2011 at 4:30PM EST by Carl B

Listed in: News Tags: David Jaffe, twisted metal
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David Jaffe is ashamed by how Twisted Metal started development on PlayStation 3, he said in a recent interview.

 

"Calling All Cars comes out, it didn't tank but it wasn't a hit. I had come off God of War - which was a hit both financially and creatively - and Scott had come off Twisted Metal: Head On - not a Game of the Year, but was successful financially. We thought, 'Hey, we both like having hits... ****! This sucks not having a hit'. So we decided to do a Twisted Metal, because fans had been asking for it for a long, long time," he said.

 

"I regret... I'm ashamed of the way we greenlit Twisted Metal. I'm ashamed that I didn't stick to my guns more and say, 'Yeah, we got knocked down [with Calling All Cars] and it wasn't a hit, but we still want to do something original like that. Let's wipe your bloody noses and get back in the fight'. I am ashamed that I didn't have the balls to continue and instead said, 'Well, we know we can have a hit with Twisted Metal, so let's make a great game with that'," he continued.

 

"We started Twisted Metal as a PSN game and it wasn't love as first sight. But what ended up happening, as we started developing it we realized after about a week that we still genuinely loved it. We think there's a lot more here that we had just forgotten about, because we were away from it for so long. The gaming gods were smiling on us and said. 'We know you didn't get into this with the purest of artistic intentions, but we're going to remind of how much you still love this universe and have to offer it'."

 

"So it actually worked out really well. Now I look of Twisted Metal as a passion project, but it did not start out that way. It started as a business decision that looking back I regret. I don't regret making Twisted Metal, I regret that it started out of a place of fear and not pure creative respect for the game process. Sometimes things work out, but I still always have that feeling of 'Jaffe man, you should've...' Well, that's you how you learn. I heard a great quote from Jay-Z, who said 'I don't know how you can learn from success, you can only learn from failure'. So I'll never down it again," he finished.

 

See what Jaffe has to say about Wii U.

 

via Gaming Union



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Comments 


 
# Jaffe: 'I'm ashamed' by how Twisted Metal PS3 started developmentkon_e3 2011-06-24 19:54
This guy is getting annoying now

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# RE: Jaffe: 'I'm ashamed' by how Twisted Metal PS3 started developmentCkGordon 2011-06-24 21:41
Agreed. He's so full of himself like he's the swinging dick of the entire gaming industry.

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# ,,blkthunda 2011-06-25 01:59
Why? You don't have to read the article about him. You can always pass and go to another article. It's not like there are tons of article just on him.

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# ,,kon_e3 2011-06-25 18:32
It's not that, it's that I see him a lot in the media unlike other devs. It's not just Jaffe, anyone that would act the same way would become annoying.

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# RE: Jaffe: 'I'm ashamed' by how Twisted Metal PS3 started developmentTigerblood 2011-06-26 14:04
David Jaffe is one of my favorite directors because he talks what he really thinks instead of being all "politically correct" like everyone else is. He is honest, what other director would admit something like this. You guys need to get of YOUR high horse and admire his honesty in a field where honesty is hard to find.

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# Stop Whiningraffieltiger 2011-07-24 23:27
Agreed.

So many developers don't tell their fans how they feel, so it comes as a shock when they say something and the end product doesn't match what they said.

It's also good that developers go back to their roots so they can innovate and improve upon old and tested mechanics, rather than just trying to impress with new stuff that doesn't quite work.

Looking forward to this tbh, because it's an original developer going back to a universe that he created and enjoyed making.

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