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Guerrilla's first 'veteran' project is Killzone 3 |
Listed in: Interviews, News, Games Tags: Guerrilla Games, herman hulst, killzone 3

"We always had an extremely junior team compared to some of the competition that had very veteran teams, usually US-based," he explained to GameSpot. "This was the first time we were actually able to do a project where the vast majority was veteran game developers, and that makes a big difference."
"You require fewer people to come up with new things and to develop through with the required level of polish. That was probably the single biggest change for us - to have that team ready."
Hulst furthered that they also had to thank Killzone 2 as having it as the basis of the third installment made things a tad more easier for them.
"Initially, we actually said, 'Let's not even go too deeply into technological improvements. Let's focus on the variety. Let's theme every level nicely and differently.'
I think one of the biggest gains over Killzone 2 was that it has such different environments, pacing, and gameplay - that's what we wanted to focus on initially. And, just the guys that we have on the team, they started developing, optimizing, and finding new ways to create more variety and more feature-driven gameplay."
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