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GameStop: Used Games sales helps game industry

Posted Aug 23, 2011 at 10:41PM EST by Harrison E

Listed in: News Tags: call of duty, FIFA, GameStop, Madden, michael mauler, used games
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used360

 

So according to the US retailer, second hand sales are actually a highly beneficial part of the game industry. GameStep Exec VP, Michael Mauler, such an unfortunate last name, believes that second hand sales benefit retailers, publishers and developers, all around. The main argument he produces is it's driving in sales and keeping customers engaged, marketing-wise with yearly franchises, so the average non-gamer, doesn't lose interest.

 



Whilst I do admit, big retailers, here in Australia at least, have more often than not steered a customer or two in the wrong direction, places such as EB Games and GAME, have always been helpful and nerdy when it comes to informing even the most casual parent and player about what is good, what works with what and I value that a lot when it comes to introducing people to a new system or game. Big game companies sure as hell don't do it, unless it's in the tutorials or in a big advertising campaign (i.e. Wii Would like to Play)


Mauler was speaking with Edge and explained that without the opportunity to cash in on older titles, some gamers would miss out on classics and many gamers wouldn't really be buying new ones. "I can understand the feelings [but] we've sat down with developers and publishers and really gone through the data. "I personally think there's a lot of benefit to the publisher" Mauler has a good point with being able to play classic games...except for those incredibly smart developers who have started to release HD packs for games.


"A great example is sequels, where there's a large percentage of people who are just not going to spend $60 every single year without being able to do something. They'll look at their shelf and see ten FIFAs, Pro Evos or Maddens...[and] being able to take the older one and do something with it in order to buy the next version is really important to consumers. That drives new sales quite a bit."

Mauler is concerned with getting new customers involved with a series which they may not have invested in at full price also pushes sales of DLC, but initiatives such as EA's Online Pass, which encourage direct payments to the publisher in return for access to online modes and features, aren't particularly effective. Interesting how he only really mentions sports games published by EA though...


Mauler's thoughts are unlikely to coincide too closely with those of publishers, whom I'm wondering who he's actually spoke to,  given the supposed interest he represents and discusses. However, he also makes a point about scheduling conflicts with game releases and which may find more sympathy amongst industry figures, despite its stronger phrasing. "We the industry have done it to ourselves," Mauler says of the second hand market. "We take all the great releases and put them all in a two-month period.


"If you're an FPS fan, you look at all the games that are coming out this fall, and you'd have to be pretty wealthy to buy all of them. There are going to be people who buy Battlefield 3, and they're not going to have €60 for at least another month or two...they're all coming out so close together." The christmas rush this year will be spectacular with so much coming out, but we'll see how GameStop feels next year with the release of more cloud based services and online gaming.

Via [GameIndustry.Biz]



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Comments 


 
+2 # RE: GameStop: Used Games sales helps game industryRICH-ENGLAND 2011-08-24 03:07
what annoys me about these online passes and developers claims of losing money is this..
if i for example went out and bought a brand new online game like mw3 on release day then the online element for that said disc has been paid for by me for its lifespan, its irrelevant what happens to that disc afterwards wether i play it or pass it on its still paid for and has given them their cut...

now most people that trade or buy second hand games are doing so because they simply cant afford to buy every new game at full price., online passes are just an act of pure greed and there's no justification for them expecting more than one person to pay for the online mode of one disc.

thanks

rich

Reply
 

 
+1 # RE: RE: GameStop: Used Games sales helps game industrylordrand11 2011-08-24 11:22
Quoting RICH-ENGLAND:
what annoys me about these online passes and developers claims of losing money is this..
if i for example went out and bought a brand new online game like mw3 on release day then the online element for that said disc has been paid for by me for its lifespan, its irrelevant what happens to that disc afterwards wether i play it or pass it on its still paid for and has given them their cut...

now most people that trade or buy second hand games are doing so because they simply cant afford to buy every new game at full price., online passes are just an act of pure greed and there's no justification for them expecting more than one person to pay for the online mode of one disc.

thanks

rich


reminds me pretty heavily of the always on internet connection drm that a lot of pc companies are trying to go for.

Reply
 

 
# RE: RE: RE: GameStop: Used Games sales helps game industryAndy Mitchell 2011-08-25 11:11
Here's a kick in the teeth for these publishers doing the passes though. A friend of mine got NFS Shift 2 from a local CEX for £18 preowned. Got home, typed in the code and hey presto, online.

The code wasn't even used!

That's what makes it annoying. There's no way for pre-owned sellers to verify if a code has been used or not.

Reply
 

 
# RE: GameStop: Used Games sales helps game industryAlistair Lowe 2011-08-24 06:17
It's not just that, it also allows retailers to keep their own profits up so they're less likely to be as pushy on the profit margins of new games or go out of business. Perhaps without second hand new games would already be at $70.

Reply
 

 
# RE: GameStop: Used Games sales helps game industryRoflcopter-Pilot 2011-08-24 08:26
Somehow he is right. The industry produces shovelware (yearly franchise, trololol) and the market finds a way to deal with it and maximize their income.

Best way to slow used game reselling down is, in my opinion, stop producing the same crap (with oh so cool new features!1) every year and start making games worth remembering (again).

Reply
 

 
+1 # RE: GameStop: Used Games sales helps game industryWalo 2011-08-24 09:15
Used game sales affecting the gaming industry is a myth. Ever since the dawn of video gaming people have been selling, buying and trading used games and the industry has never stalled because of that. Shovelware on the other hand has an adverse effect on the industry as seen in the 80's video game crash.

Online passes are just greed, these are not needed at all.

Reply
 

 
+2 # RE: GameStop: Used Games sales helps game industrynnnnn 2011-08-24 10:32
"GameStep Exec VP, Michael Mauler, such an"

It must be Gamestop not Gamestep..

Reply
 

 
+1 # i agreewolvenfoxx 2011-08-24 15:38
I agree the used game market helps push the industry. There are so many games I bought used and traded in because I didn't like it. This keeps me from just not buying from a game maker. Example: alpha protocol was a disaster so I traded my used copy in within the 7 days allowed by gamestop for full price return and got another game instead. If I would have been stuck with that game just like sonic unleashed I probably would have never bought another sega made game again. And the same can be said with other developers. But because I'm not living with the disappointment of their crappy games I can always give their new titles a try. Some games I would have never bought if it wasn't used and had a stupid one time use code for full access to the game. After the failures of the past need for speed games I wasn't going to give hot pursuit a try. But because I bought it used and liked it so much I took it back and bought the full retail version

Reply
 

 
# it's bad for ya...rollypoly 2011-08-25 01:23
this is all bullshit.

the industry has so many options when it comes to used games...

1) revoke the license... game software is not sold to consumers _EVER_ it is licensed. gamestop would then be selling unlicensed copies... legally actionable.

2) stop selling to retailers that also sell used... this worked for street date breaking, when it was the last recourse of the indie shops...

that's two and i'm a nobody... ask a lawyer.

to the commentators: stop defending used games. also stop buying crap... you want cheaper... rent, borrow, hell pirate to try a game... it's not rocket science. but i guess your all too lazy for any of that... well laziness costs.

and to the guy claiming to return one game for another... since when? no retailer has let you return an opened game for anything other than a copy of the same game since i started buy them 15yrs ago... i know for a fact you can't return a game for anything approaching full value at gamestop without buying into their other "rewards" program or specific offer and even then it rarely happens.

Reply
 

 
+1 # RE: it's bad for ya...Andy Mitchell 2011-08-25 11:14
"hell pirate to try a game"

That's worse than pre-owned by a mile! Millions of copies get distributed around and NO-ONE gets any money. Not developers, publishers or the shops.

I could fully understand all the online passes if the companies weren't already mega rich. But the truth is, they are. It's pure corporate greed and they know that dum suckers will pay the extra money.

Reply
 

 
# @ rollypollywolvenfoxx 2011-08-28 14:04
Buy a new game used (54 bucks) and you have 7 days to return it for full price. (54 bucks) so then buy another used game or shell out the extra 10 bucks (including tax). For the full price version with a one time use code......

Reply
 

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