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Dev calls EA's Online Pass 'dicey'; report claims Crysis 2 won't have it |
Listed in: News Tags: crysis 2, Crytek, Electronic Arts, inversion, online pass, Saber Interactive
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| 1. Dev calls EA's Online Pass 'dicey'; report claims Crysis 2 won't have it |
| 2. No Online Pass for Crysis 2? |
Numerous developers and publishers have long complained about the second hand video game market since they don't get a cut out of second hand game or pre-owned sales. To combat it, Electronic Arts has instituted their Online Pass initiative. Under it, those who either buy new EA releases second hand or rent them will have to shell out a few additional bucks if they want to enjoy any online features.

The Online Pass initiative has both been praised and criticized. Other companies, like Homefront publisher THQ, have started looking into similar systems for their releases. The criticism has mostly come from gamers who don't like the idea of being locked out of certain features of a game they already paid for, but apparently even some people in the video game industry think the whole Online Pass initiative isn't such a good idea.
According to Rick White, the producer of Saber Interactive's upcoming third-person shooter Inversion, what video game developers and publishers need to do is make sure that their releases are well worth the price.
"I think in North America at least you have that problem where, especially with the economy the way it is, people would just rather buy their games used - wait for two months and then buy it," he said. "I think the challenge is... for me personally putting locks in the game to force you not to buy pre-owned is dicey. I would rather do something like we're doing with Inversion where we're giving you multiplayer, we're giving you co-op, we're giving you a cool, compelling story and lots of cool elements in the game.
"You're going to want to own it. You're going to want to have it more than a weekend. The story is long enough, where as in some games the story is only say six to eight hours long, so why would I buy it, right?" he added. "So one thing we need to commit to as gamers and developers is to make you want to own our game because there's a lot of content, make you want to own it because you can play with your friends by playing co-op and playing multiplayer."
"But that content has to be compelling; if your multiplayer sucks, your co-op sucks and your story's only six hours long... why am I going to spend US$ 60? Make it US$ 60 worth. Make your game truly worth the US$ 60 and make it good. Put your love and passion into it and people are going to want to own your game. I mean, do people really rent Call of Duty?"
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I don't hate the Online Pass nor do I like it. It's way better than selling in-disc items as DLCs.
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If more devs. had the same way of thinking as this dev. I think there would be more quality games around.
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He basically described CoD in a nutshell just without the fact that there are brain-dead people out there who accept it just because of the hype.
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so fyi devs do not only need to put more value in their games but to the dlc
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