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Brink title update now live |
Listed in: News, PlayStation Network Tags: Bethesda, brink, PlayStation Network, Splash Damage, Steam, xbox live
Bethesda has also pinned down the release date of the upcoming DLC of the game.

Bethesda has released a "comprehensive new title update" for both the PS3 and Xbox 360 versions of Brink. The latest patch, now available for download, brings a slew of new features and gameplay improvements to the the Splash Damage-developed shooter.
Patch notes:
For the Xbox 360:
- Optimized snapshot sizes to reduce bandwidth usage
- Added new snapshot compression code to reduce bandwidth usage
- Implemented new system for gathering QoS data and scaling bandwidth usage
- Improved network syncing when placing HE charges and hack devices
- Fixed issue with Bot AI continually dropping
- Gave Freeplay game mode bots a fixed difficulty (rather than time-based scaling)
- Extensive weapon balance changes
- Changed default matchmaking from “My Rank” to “My Rank or Higher”
- Removed the Advanced config from the list to reduce number of matchmaking buckets
- Added Stopwatch review screen
- Changed stopwatch rules to keep track of number of objectives during calculation of winning team
- Removed the delay when team switching in match warm-up
- Added respawn and time limit values to netvars for future tweaking
- Added body-type health to netvars for future tweaking
- Optimized small command buffers (slight performance improvement)
- Updated Terminal & Reactor to work with changes to atmosphere code
- Fixed Light body types being able to wield Heavy weapons
- Fixed Combat Intuition ability revealing disguised Operatives
- Fixed several stat reporting issues
- Fixed overtime not kicking in on Shipyard 1st objective
- Fixed overtime not ending on Reactor when the hackbox is removed
- Fixed bots not performing objectives on Security Tower after map migration
- Fixed an unable to recover from auto save error
- Fixed server/client aim inconsistencies
- Fixed issue with diminishing returns on wall jumps not being applied
- Fixed game audio being incorrectly ducked when radio is used
- Fixed incorrect command post screens being shown after cutscenes
- Added support for dummy sound files to improve loading times in FIGS
- Fixed being able to place mines on certain walls
- Fixed 3rd person hacking animation not playing
- Fixed various issues with decls being cleaned up incorrectly which could cause crashes
- Fixed being able to see through walls when peeking
- Fixed an issue with FIGS voiceovers not always being played
- Fixed some logic bugs in stopwatch winner calculations
- Fixed objective completion count on Aquarium
- Fixed player nametags disappearing after flash bang even when they are not affected
- Fixed thin white bar found to the extreme right of round edged UI boxes
- Fixed conflicts in the French code.lang causing some default strings to appear
- Fixed dark shadow-band appearing on narrow fields-of-view
- Fixed debug text appearing at the end of the credits
For the PS3:
- Optimized snapshot sizes to reduce bandwidth usage
- Improved network syncing when placing HE charges and hack devices
- Fixed issue with Bot AI continually dropping
- Gave Freeplay game mode bots a fixed difficulty (rather than time-based scaling)
- Extensive weapon balance changes
- Changed default matchmaking from “My Rank” to “My Rank or Higher”
- Removed the “Advanced” config from the list to reduce number of matchmaking buckets
- Added Stopwatch review screen
- Changed stopwatch rules to keep track of number of objectives during calculation of winning team
- Removed the delay when team switching in match warm-up
- Added/moved respawn and time limit values into Netvars for future tweaking
- Added body-type health to the netvars for future tweaking
- Updated Terminal & Reactor to work with changes to atmosphere code
- Fixed Light body types being able to wield Heavy weapons
- Fixed Combat Intuition ability revealing disguised Operatives
- Fixed several stat reporting issues
- Fixed bullets’ point of impact varying from client to client
- Fixed overtime not kicking in on Shipyard 1st objective
- Fixed overtime not ending on Reactor when the hackbox is removed
- Fixed bots not performing objectives on Security Tower after map migration
- Fixed issue with diminishing returns on wall jumps not being applied
- Fixed incorrect command post screens being shown after cutscenes
- Added support for dummy sound files to improve loading times in FIGS
- Fixed being able to place mines on certain walls
- Fixed 3rd person hacking animation not playing
- Fixed being able to see through walls when peeking
- Fixed an issue with FIGS voiceovers not always being played
- Fixed some logic bugs in stopwatch winner calculations
- Fixed objective completion count on Aquarium
- Fixed player nametags disappearing after flash bang even when they are not affected
- Fixed default save data icon not being displayed
- Fixed thin white bar found to the extreme right of round edged UI boxes
- Fixed conflicts in the French code.lang causing some default strings to appear
- Fixed dark shadow-band appearing on narrow fields-of-view
- Fixed debug text appearing at the end of the credits
In addition, Brink's Agents of Change DLC has now been given a proper release date. The newest content will be available this coming Wednesday, August 3rd, on Xbox Live, PlayStation Network and Steam. As we reported earlier this week, the DLC will be free for the first two weeks of its availability, after that, it’ll set you back US$ 9.99 or 800 Microsoft Points.
Via [Bethblog]
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