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BioShock Infinite: Vigors vs. Plasmids, gameplay changes

Posted Jun 5, 2011 at 10:25PM EST by Mabie A.

Listed in: News, Games Tags: bioshock infinite, Irrational Games, Ken Levine, Take-Two Interactive
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Ken Levine of 2K Games had a very interesting chit-chat with the guys at MTV Multiplayer, and here he divulged a whole lot of details about BioShock Infinite.

 

 

 

So said Levine, there will be major changes to the gameplay of the latest iteration of the famed franchise, but not to worry, it's still going to offer the same systems, albeit "presenting them a little bit differently." He also talked about the difference between vigors and plasmids. His explanation goes thus:

 

 

 

bioshock_infinite_1

 

 

 

"The big difference we're doing is that vigors have, essentially, charges. One problem we had with Eve is that all the plasmids had to be roughly equally as powerful as all the other plasmids because they all ran from the same Eve system. You basically felt like 'Well, if I fire this plasmid versus that plasmid, I can only get one round, where here I can get 50 rounds, but it's much less powerful."

 

 

Important to note as well is that you're only allowed a limited number of vigor types to lug around with you. "The vigors function like the plasmids, but you pick them up more like weapons in a traditional FPS and they have a number of charges to them. So you go into combat and you'll have two of those available at any one time, but you can find more of those in the world. The same way you make choices about what weapons you carry around in Halo, you're making that with vigors."

 

 

At the end of the interview, Levine reassured fans that they definitely have the same systems put up in place. It's just a matter of changing up how they were going to deliver it to the gamers "so you can have a lot more stuff." 

 

 

"BioShock didn't have enough stuff. Power stuff, character growth stuff. Game design-wise we wanted more stuff, so these are ways of going about getting more stuff. It opens the pathway to allow us to have more stuff, which was limited in the first game."

 

 

For the full interview, just follow the source link below. Take-Two Interactive has previously reassured that the game is definitely in "terrific shape" for its expected 2012 release. You can expect it, too, not just be "BioShock in the sky", said Irrational.

 

 

 

 

Via [MTV Multiplayer]

 

 

 

 

 



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Comments 


 
# RE: BioShock Infinite: Vigors vs. Plasmids, gameplay changesMabie A. 2011-06-06 02:12
what do you think about the bioshock infinite changes?

Reply
 

 
+1 # MehJohn Jason 2011-06-06 12:15
I am not a fan of the whole, "let's turn things into ammo supply." I end up being too strategic with it, waiting for a shining moment to use them, but ultimately never using them at all. If I had infinite uses to it, I would use it with every opportunity presented to me, rather than wonder if there's a better use only moments ahead. They shouldn't have broken something that already worked...

Reply
 

 
# RE: MehAzariel_z 2011-06-07 02:49
Quoting John Jason:
I am not a fan of the whole, "let's turn things into ammo supply." I end up being too strategic with it, waiting for a shining moment to use them, but ultimately never using them at all. If I had infinite uses to it, I would use it with every opportunity presented to me, rather than wonder if there's a better use only moments ahead. They shouldn't have broken something that already worked...


I agree with that..like all all J-RPG I ever played , all the super potion, elixirs, feathers, gel, whatever stay with me until the end "in case"...and never get the chance to shine..

Reply
 

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