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Interview: Simon Viklund, Creative Director of PayDay: The Heist - What's In the Future for PayDay |
Listed in: Interviews Tags: overkill software, payday the heist on psn, payday the heist on steam, payday: the heist, simon viklund interview, valve
| Article Index |
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| 1. Interview: Simon Viklund, Creative Director of PayDay: The Heist |
| 2. Influences of PayDay |
| 3. What's In the Future for PayDay |

QJ: Here at QJ, we posted a story about PayDay on the top of both the Steam and PSN charts but what would you like to do in the future? Who would you love to work with in the future?
SV: We're hoping that Payday is popular enough so that it makes sense to continue building on it with DLC - and eventually a sequel. We think the concept of the game is brilliant and now we have a wealth of ideas both from the community and ourselves, so it can only get better from here!
QJ: I think there is so much potential with PayDay and I have not even played the full game yet. Have you thought about letting people mod PayDay? What is your ultimate goal with the game?
SV: The 3D engine and its tools that we use are not as well documented and user friendly as you'd expect. The "Ghost Recon: Advanced Warfighter" community did some modding work on that game so it's definitely possible, but not currently something we're working on at make happen.
QJ: What platform would you like to work on next? Do you think Digital Distribution is the way to go?

SV: Whether the possible sequel to Payday comes to PlayStation and/or Xbox is still to be decided, but it's definitely coming to PC. To us, digital distribution is definitely the future - it reduces pirating and to consumers it's also a lot more accessible and convenient. I mean, you can decide you want a game and then 20 minutes later you have it installed and you're alread playing it - and for a lower price than retail! A new generation of consumers is growing up and having a physical copy of a product isn't as important to them. Look at the music business, for example - how many are buying CDs now compared to MP3s? I'm old school and I still buy CDs every now and then, but even I am changing.
QJ: And finally, I always feel I need to gauge the industry every time I speak to industry people, so how do you feel about the games industry at the moment?
SV: Like Hollywood, it's increasingly difficult to find innovation - mainly because innovation isn't rewarded by the consumers. People want more of the same old established franchises and that's because you get so many remakes and sequels, both in Hollywood and in the gaming industry. Consumers who want more innovation should show their support of innovative products by buying them and spreading the word about them! And I think Payday is a title that deserves that kind of support - we're pretty ballsy, going up against massive FPS competition with a new brand developed by a 30 man crew!
I cannot thank the guys at PayDay The Heist enough for doing an interview with us at QJ.Net. I think the guys at Overkill are so on the ball when it comes to developing games and if you haven't played PayDay The Heist already, go and get it on PSN or Steam. The demos are up and are so much fun. If you want to verse us at QJ, my PSN is HarrisonTheFan, see you online.
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