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Occupy Wall Street helping shape Bioshock: Infinite story line

Posted Oct 30, 2011 at 2:30PM EST by Tim Curtin

Listed in: Games Tags: bioshock infinite, Irrational Games, Ken Levine, occupy wall street, washington post
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Bioshock: Infinite is the third instalment in the wildly successful Bioshock series from developer Irrational Games.

 

Due for release in 2012 (no fixed date as yet), Infinite looks amazing in terms of control, environment and scripting. It was previewed at E3 2011 and as more detail leaks out as we close in on its release, Infinite continues to impress.

 

Infinite's story line focuses upon the floating city of Columbia. Two populist groups are heading towards an inevitable showdown for control of the floating city that, as the story goes, 'was the epitome of American ideals'.

 

Ken Levine, CEO of Irrational said in a recent interview that "it's been an education in development, watching the Occupy Wall Street and tea party movements grow while we plot the course of Bioshock: Infinite in game movements".

 

Bioshock: Infinite has two competing factions, the Founders and the Vox Populi.

 

bioshockinfinite2

 

WP: Have current events influenced your development on this game? When you showed this demo at E3, there was no Occupy Wall Street.

 

KL: What's really interesting, what's most interesting to me, is how the movements reflect movements that have come before.

 

That's either reassuring or concerning when you look at what's going on now. Some of those movements, dating back to the French Revolution, have had similar complaints to what Occupy Wall Street has. It's interesting to watch how they evolve. They tend to reflect each other, and for the game you can look at what's happening in real time, but you really see what could be happening in the future by looking at history.


I've been spending a lot of time watching Occupy Wall Street. The complaint is that they don't have a consistent message. It's been interesting to reflect upon the movement's message, watching it crystallize.

 

You can watch that, and this is a challenge I've had writing [the Vox Populi]. Leftist movements are always less organized. There's a messaging machine on the right, where they'll come up with something and the next day you have 10, 20 people out on the news using those points.

 

Leftist groups tend not to like authority; nobody in them tends to listen to it. So Occupy Wall Street has been helping me because I've been struggling to figure out how the Vox Populi get to the point in the E3 demo. Throughout the game, you're actually watching them — you see in the beginning of the game that they're a dead movement and a movement that really fails, and it picks up steam based upon your actions.

 

The part that we demoed at E3 is based on what happened with the German leftist groups where they went after a rich part of town.

 

Hopefully, Occupy Wall Street won't get to the point that the Vox Populi does, but seeing it spread and taken more seriously, that's been interesting and really helpful.

 

WP: Do the current movements continue to affect your work?


KL: As a gamer, we like creating these worlds and seeing some reflection of what we're working on, not telling the future so much as noting that it's fun to reflect on what's happening outside our window.

 

I'm looking; it's interesting to continue to work on it, evolving my own movements and keeping an eye on the paper. I'm interested to see where we end up. I hope the real-life movements don't head to the same place, though.

 

I'm not going anywhere nice, I'll tell you that much

 

The full interview is available at the Washington Post

 

Without getting too political all up in those comments, do you think Bioshock: Infinite and other future titles (by Irrational or not) will be the better or the poorer through being influenced by the Occupy movement's around the world?



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Comments 


 
# RE: Occupy Wall Street helping shape Bioshock: Infinite story lineTim Curtin 2011-10-30 18:32
Hope we see a few people camped in tents outside the banks of Columbia

Reply
 

 
# RE: Occupy Wall Street helping shape Bioshock: Infinite story linenehebkau 2011-10-31 04:31
I doubt it'll make them worse. But I don't think they'll make a Bioshock Infinite 2 with the same kind of story (so I don't think future games will be affected).

It'll be very interesting though to see how the real movement goes on and what happens in the game...

Reply
 

 
# RE: Occupy Wall Street helping shape Bioshock: Infinite story lineKeith_ 2011-11-01 04:31
think about how much fun that would be in real life - to be able to use a combination of Electro Bolt & Ignite plasmids to clean out Zuccoti Park in NYC of all the hippie-wannabe riffraff.

Reply
 

 
# SirJustice 2011-11-04 11:57
Maybe you should make a donation, seeing as how you are using them for inspiration.

Reply
 

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