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Naughty Dog on Uncharted Linearity

Posted Nov 1, 2011 at 3:05PM EST by

Listed in: Games Tags: final fantasy xiii, Naughty Dog, uncharted 3
Ó

If you take a little time to read through reviews of Naughty Dog’s latest game, Uncharted 3, you’ll see a few of the same themes coming up over and over again. Everyone praises the game’s storyline, script and voice acting, but then complains about the game feeling narrow. Some bolder reviewers that aren’t scared to rile up the internet trolls may even call the game “shallow.”

 

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Amy Hennig, the creative director for Naughty Dog, has gone on the record as considering the linearity one of the strengths of the series. Her logic, put simply, is that without strict linearity, they wouldn’t be able to develop such an engaging and robust storyline.


Here’s her response regarding why branching storylines simply couldn’t make it into the game:


"That's not really our genre. We like those kind of games, as players and fans of other games, but for the action-adventure - especially the pulp-adventure genre - that doesn't really make sense.”


"It's about having a very clear, linear story arc that doesn't allow for a lot of the dilution that is created by player choice in some cases. We always call it 'wide linear' - within the path that we give you, you have a lot of choice within it, it's not just hit this button, and this button, and this button.”


"But we need that authorial control over the story to do what we're doing."


On one hand, I suppose it’s hard to argue with her logic. Sending players down a direct path helps keep you in control of the storyline and gives you more opportunities to focus on the narrative than the choice. On the other hand, we’ve seen what happens when linearity backfires (Final Fantasy XIII), and we’ve also seen games with incredible narratives that are packed with player choice (pretty much anything BioWare makes).


Do you think Uncharted 3’s linearity helps strengthen the story, or is it the clear mark of a developer trying to make a crushing release schedule?


Via Edge



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Comments 


 
# RE: Naughty Dog on Uncharted LinearityAkaiOtoko 2011-11-01 16:58
Whatever they can do best is what they should focus on.

They shouldn't be forced into different genres by players, if they need feedback, it would be just to make the genre they're doing better.

Reply
 

 
# RE: Naughty Dog on Uncharted LinearityTeflon02 2011-11-01 17:02
why the hell do people act like this is a problem with uncharted, its suppose to be, which is why the story is so great, seems people always complain when its something to do with sony or there ppl

Reply
 

 
+3 # RE: Naughty Dog on Uncharted Linearityluckymouse 2011-11-01 17:29
Stupid whiny ass sandbox generation. Uncharted is a heavy story driven game and that is it.

You don't go complaining about the lack of action, a first person scope and enemy soldiers in a puzzle game. Uncharted never has been a franchise with choice and what not, why the hell start complaining about it now.

Uncharted is what it is, what it has always been and what it most likely will always be. No point in complaining about it.

Reply
 

 
# ...papajag 2011-11-01 22:26
It's a freaking shooter what do you expect.

Reply
 

 
# RE: Naughty Dog on Uncharted Linearityerod188 2011-11-02 01:57
Just to add on these people are stupid it's like saying you want to have choices in the way movies go it's a stupid idea the game is great due to how it's put together.naughty dog should stand their ground justlike that. Good job

Reply
 

 
# RE: Naughty Dog on Uncharted LinearityChris 2011-11-02 03:43
Some games are meant to be sandbox, others aren't. Uncharted is one of the ones that isn't. Final Fantasy 13 was one that should have been. simple as that.

Reply
 

 
# RE: Naughty Dog on Uncharted LinearityCyber Akuma 2011-11-02 03:49
I seriously hate how a game not being sandbox is seen as a bad thing nowadays, its like complaining that every game doesn't let you shoot in first person.

Not every damn game or genra works as a sandbox, stop considering a linear story-driven game a NEGATIVE already. Honestly, I prefer story driven to sandbox.

Reply
 

 
# RE: Naughty Dog on Uncharted LinearitySuperQuest 2011-11-02 07:05
and what about gears of wars 3 QJ ? don't you think linear too ?

Reply
 

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