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Naughty Dog on Uncharted Linearity |
Listed in: Games Tags: final fantasy xiii, Naughty Dog, uncharted 3
If you take a little time to read through reviews of Naughty Dog’s latest game, Uncharted 3, you’ll see a few of the same themes coming up over and over again. Everyone praises the game’s storyline, script and voice acting, but then complains about the game feeling narrow. Some bolder reviewers that aren’t scared to rile up the internet trolls may even call the game “shallow.”

Amy Hennig, the creative director for Naughty Dog, has gone on the record as considering the linearity one of the strengths of the series. Her logic, put simply, is that without strict linearity, they wouldn’t be able to develop such an engaging and robust storyline.
Here’s her response regarding why branching storylines simply couldn’t make it into the game:
"That's not really our genre. We like those kind of games, as players and fans of other games, but for the action-adventure - especially the pulp-adventure genre - that doesn't really make sense.”
"It's about having a very clear, linear story arc that doesn't allow for a lot of the dilution that is created by player choice in some cases. We always call it 'wide linear' - within the path that we give you, you have a lot of choice within it, it's not just hit this button, and this button, and this button.”
"But we need that authorial control over the story to do what we're doing."
On one hand, I suppose it’s hard to argue with her logic. Sending players down a direct path helps keep you in control of the storyline and gives you more opportunities to focus on the narrative than the choice. On the other hand, we’ve seen what happens when linearity backfires (Final Fantasy XIII), and we’ve also seen games with incredible narratives that are packed with player choice (pretty much anything BioWare makes).
Do you think Uncharted 3’s linearity helps strengthen the story, or is it the clear mark of a developer trying to make a crushing release schedule?
Via Edge
| 80% of voters think this story ROCKS! |
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Comments
They shouldn't be forced into different genres by players, if they need feedback, it would be just to make the genre they're doing better.
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You don't go complaining about the lack of action, a first person scope and enemy soldiers in a puzzle game. Uncharted never has been a franchise with choice and what not, why the hell start complaining about it now.
Uncharted is what it is, what it has always been and what it most likely will always be. No point in complaining about it.
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Not every damn game or genra works as a sandbox, stop considering a linear story-driven game a NEGATIVE already. Honestly, I prefer story driven to sandbox.
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