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IO explains why Agent 47 can see through walls in Hitman: Absolution

Posted Jun 20, 2011 at 2:47PM EST by Karl B.

Listed in: Games Tags: hitman: absolution, IO Interactive
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hitman-absolution

 

The Hitman series has always been about finding the best and most quiet way to eliminate a target. This involves a lot of sneaking around and trying to navigate the sometimes labyrinthine paths that guards and enemies can take in a given area. In Hitman: Absolution, IO Interactive is making it easier by giving players the ability to see through walls.

 

The ability, called instinct, lets players see the paths and positions of guards through walls when activated. Aside from that, it also boosts Agent 47's disguise abilities. Where in past games alerting a guard to your presence while disguised would invariably end up in him shooting at you, you can now try to bluff your way through such situations.

 

Speaking with Gamereactor, Hitman: Absolution gameplay director Christian Elverdam explained that IO put in this feature to let users know the consequences of their actions. This will give players a chance to make an informed decision instead of relying on trial and error and having to reload if anything goes wrong. The instinct feature, though, is dependent on the game's difficulty setting. Gamers who don't want to use it can choose to play at higher difficulties.

 

The devs have promised both a familiar and yet significantly different experience from past Hitman games, so I guess this counts as one of the things that make up the latter.  Hitman Absolution is curently slated for release sometime next year.

 

Via [PS3Center]



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Comments 


 
-1 # Well DoneK3b4b5t4r 2011-06-20 16:23
Agent 47 will be turning in his grave you have just dug him. Why ruin a game because people are crap at playing them?

Its like taking the puzzle out of a puzzle game.

Reply
 

 
# RE: Well DoneEzioAuditoreDaFirenz 2011-06-20 16:42
Do you understand English? Because i'm starting to highly doubt that you do. Because if you did then you would of read that it state that the function can be turned off.

'Gamers who don't want to use (Instinct) it can choose to play at higher difficulties"

I understand the article does not specifically state it but a rational individual can see that this is what the statement is implying.

Reply
 

 
# RE: RE: Well DoneRD 2011-06-21 01:52
Yeah, about that. I'm sure his English is fine.

K3b4b5t4r is right in every way. Why would you want to add a feature that you can disable by making game harder ? It's like in NFS you have no Nitro, but instead, everyone of the computer controlled opponents drive with deadly precession. Does this even make any sense ? You play on HARD. So not only you get no 'intuition', but guards are more jumpy and their aim is much improved. While you play on PUSSY difficulty, you have guards with paper armors and most of them don't know which end of the firearm bullets come out + the nifty little 'intuition' feature.

It might not be as bad as we picture it right now, we'll have to wait and see.

Reply
 

 
-1 # HAHAK3b4b5t4r 2011-06-21 04:46
I was waiting for a witty reply that was just so stupid and of course i understand english my country invented it. Its not splinter cell when is the Instinct feature coming from is it his special powers or what?

And RD understood perfectly. Nice to see someone who knows what im talking about.

Reply
 

 
# RE: HAHAJohn Jason 2011-06-21 17:38
You act like you've never heard of a difficulty setting before. All I hear is "Wah wah wah, they're trying something new."

I for one see it as a great way to bring new people into the series without the aforementioned "trial and error."

Now while I don't agree with making games easier per say, however; trial and error type experiences can be quite frustrating, and boring after the third or fourth time. Prince of Persia solved that sort of issue with the ability to rewind, but that doesn't really make sense in Hitman.

Reply
 

 
+1 # RE: IO explains why Agent 47 can see through walls in Hitman: AbsolutionKarl B. 2011-06-20 16:27
Hard mode it is, then.

Reply
 

 
# RE: IO explains why Agent 47 can see through walls in Hitman: Absolutionyeye 2011-06-20 20:55
It's a neat feature. Not really Hitman-ish... Pretty lame that their pandering to people who are so bad at video games they need last ditch 'avoid combat if you screw up' options and to have everything highlighted for them.. but it's optional, so no real harm done. could be fun for a third 'destroyin' it' runthrough.

Reply
 

 
# Instinct Buttonlocosniper 2011-06-21 02:23
you have to realise that its just an instinct 'button' on the joypad. you could still play the easy to medium game and just not press the instinct 'button'. and he mentioned that its not on 'higher difficulties' so that means hard and very hard and maybe extremely hard. instinct is a big deal like everyone is making out. it just replaces the time looking at the enemies on the map.

Reply
 

 
# usage barlocosniper 2011-06-21 02:42
also its not a permanent instinct. its got a usage bar, so you can't have it on all the time. you turn it on and off. its better than leaving the action to go look at the map to see where enemies are. p.s. I ment to say isn't a big deal in my previous post.

Reply
 

 
# Radar?Babyface 2011-06-22 11:25
How is that a big difference from the "radar" that the older Hitman games had in the lower difficulty levels? Where you could also see the guards walking around? At least on the PS2.

People are making a fuss about nothing, really... :-?

Reply
 

 
# as long as.....47 2011-06-26 03:39
they put the option to turn that feature off then I'll be happy with that.

Reply
 

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