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id: Rage's linearity is on purpose |
Listed in: Games Tags: id Software, rage

If you come into Rage thinking it's going to be another open-world game, you're going to be disappointed. id Software's Todd Hollenshead has told gaming news site Gamasutra that the game just isn't built like that.
"It's not like, 'just wander around,' and that's on purpose," he said, explaining that going across Rage's wastelands is more akin to running a gauntlet from point A to point B. There are player choices when it comes to how you want to do things and in what order you want to accomplish them, but backtracking to do something you didn't do before won't necessarily be an available option all of the time.
"That's kind of the idea: that it's open, there are meaningful choices that you can make, in terms of what you want to do. There's not necessarily a predetermined order of, "this is number one, this is number two, this is number three." You may have multiple missions that you can do at the same time, and the order in which you choose them is up to you. Now, it may be more or less challenging based on the way it was intended, but it's not necessarily dictated.
"But there are aspects of the world that are only opened up to you once you do certain things, and you cause the bits to happen, and yeah, we don't open the whole thing. For example, once you go from the Wasteland One part of the game to Wasteland Two, you go forward; you can't just go back and forth between the two."
Rage comes out today in North America and will hit Europe on Friday. The reception so far has been mostly positive despite the limited exploration, so it looks like id may have made the right choice.
Via [Gamasutra]
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lol a lot of people might get angry about this.
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