Quick Jump Daily Digest

Thank you for your interest in the Quick Jump Daily Digest. Get notified of all new content on QJ in our free Daily Digest. To subscribe, enter your email address below and click the subscribe button.


Email Address:


Email will come from "donotreply@caputomedia.com". Please whitelist this email address.

Cancel and Return to page

id: Rage's linearity is on purpose

Posted Oct 4, 2011 at 2:59PM EST by Karl B.

Listed in: Games Tags: id Software, rage
Ó

 

rage-logo

 

If you come into Rage thinking it's going to be another open-world game, you're going to be disappointed. id Software's Todd Hollenshead has told gaming news site Gamasutra that the game just isn't built like that.

 

"It's not like, 'just wander around,' and that's on purpose," he said, explaining that going across Rage's wastelands is more akin to running a gauntlet from point A to point B. There are player choices when it comes to how you want to do things and in what order you want to accomplish them, but backtracking to do something you didn't do before won't necessarily be an available option all of the time.

 

"That's kind of the idea: that it's open, there are meaningful choices that you can make, in terms of what you want to do. There's not necessarily a predetermined order of, "this is number one, this is number two, this is number three." You may have multiple missions that you can do at the same time, and the order in which you choose them is up to you. Now, it may be more or less challenging based on the way it was intended, but it's not necessarily dictated.

 

"But there are aspects of the world that are only opened up to you once you do certain things, and you cause the bits to happen, and yeah, we don't open the whole thing. For example, once you go from the Wasteland One part of the game to Wasteland Two, you go forward; you can't just go back and forth between the two."

 

Rage comes out today in North America and will hit Europe on Friday. The reception so far has been mostly positive despite the limited exploration, so it looks like id may have made the right choice.

 

Via [Gamasutra]



25% of voters think this story ROCKS!
Vote Now!    This story ROCKS! (1) This story SUCKS!! (3)




Become a Member of QJ.Net!

If you want your comments to go live without waiting for moderation, you need to be logged in. Being logged in has its benefits:
  • Logged in members do not wait for their comments to be approved.
  • Logged in members can sign up for nightly updates.
  • Logged in members can create Profiles to be seen by other users.
So why wait? Create an account or login now! It's easy, quick, and free.

To get started, use the LOGIN boxes, or the REGISTER link at the top right!

Comments 


 
# RE: id: Rage's linearity is on purposeAkaiOtoko 2011-10-04 16:27
NOW they say this?
lol a lot of people might get angry about this.

Reply
 

 
# RE: id: Rage's linearity is on purposeChuck 2011-10-04 23:22
another case of multi discs forcing devs to change the game for everybody?

Reply
 

 
# ...TheRockness 2011-10-05 08:24
Of course it was made linear on purpose. The 360 couldn't fit all the maps on one disk so they had to make a more linear game vs a more open world. They've explained this in other interviews when the revealed that once you go to the new map (like leaving Midgar in FFVII) you can never go back because the maps all don't fit on a disc. Hence a more linear game.

Reply
 

Add comment

Security code
Refresh


Welcome to QJ.Net!

If you want your comments to go live without waiting for moderation, you need to be logged in. Being logged in has its benefits:
  • Logged in members do not wait for their comments to be approved.
  • Logged in members can create Profiles to be seen by other users.
So why wait? Create an account or login now! It's easy, quick, and free.

To get started, use the LOGIN boxes, or the REGISTER link below!



Want to learn more about the team who brings you the QJ news?

Read about them now!


RSS Feeds Follow us on Twitter Find us on Facebook
Login:

HOT FLASH GAMES

Monster Truck Jumper

Left to Die

The Empire 2

Dark Dimension

Town Drift Competition

Heroes of the Sword