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Hot Shots Golf Requires Online Pass |
Listed in: News Tags: hot shots golf, online pass, twisted metal, vita hot shots golf
Japanese players that picked up a copy of Hot Shots Golf: World Invitational with their shiny new PlayStation Vita have discovered an interesting requirement for the game: namely, the necessity for an online pass in order to access the game’s online multiplayer. While one of these passes is included with all new versions of the game, players that picked the title up used will have to invest in a separate code to get online.

Hot Shots is just the most recent in a series of games tied down by online passes, limiting the used marketplace and ideally putting more money into the pockets of developers. However, some gamers don’t believe the online pass system is fair – and neither do some game designers. Twisted Metal creator David Jaffe went on the record as opposing the online pass system for the upcoming TM game, noting that used sales often inspire new interest in the brand.
That being said, if you want to jump into Hot Shots Golf’s online mode and you don’t have an online pass, you can pick one up for 900 yen (around $11). This marks the first portable game I can think of with an online pass requirement – what do you think of the online pass system?
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People who pirate, they don't deserve to play the games, but those who buy used copies, give a break c'mon.
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Everybody should buy cars brand new in order to support the car manufacturers to build even better cars.
Its naive and ignorant comments like yours that is why the common man always gets raped by corporations.
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So you wouldn't sell your car because that hurts the industry?
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Quoting xnamkcor:
I really don't get this mentality. How can a used game hurt as much as a pirated game?
At least money is going somewhere. It's keeping game shops in business so they can continue to sell NEW games as well.
Pirated games = NO sales. Stop with these stupid comparisons of pre-owned and pirated games already.
And let's face it, it's not like the developer's and publishers are hard up on cash now are they?
If they are then maybe they should make a game that's not shite.
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So, as long as I pay some random person some money, It's OK to steal things?
"And let's face it, it's not like the developer's and publishers are hard up on cash now are they?
If they are then maybe they should make a game that's not shite."
I'd be a bit more inclined not to compare used games to piracy if you didn't use the same excuses as pirates.
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All the hot shot players are players pay for their games.
There are not reason to require a online pass.
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Anyway, I myself don't like the online pass system, but I'm not that big of an online player anyway, nor do I buy used games much.
On the other hand, I believe in supporting the industry and the developers and I usually buy my games first hand.
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Your a real dumb cunt aren't ya!!
The same goes for @xnamkcor you fukheads don't know shit.
It's the PUBLISHERS who are the ones who are inventing this shit to cripple USED sales (used sales thru retail stores that is) they don't like the idea that a store can make a profit on new & used sales at the same time. If stores weren't able to sell USED (only USED games passing between gamers privately like in an auction for example or 1 to 1) the publishers wouldn't give a shit! about that. And then who has to suffer the consumers every time, having to sign up and input crappy codes for everything.
As for the so called developers, they just get an ALLOWANCE(the kind your wife gives you after you've given her all your wages - LOL) from their PUBLISHERS that pays their wages & funds their projects - nothing more! And maybe the occasional BONUS when they do a rally good job & actually make a GREAT game once in while that actually does sell well & makes some real money.
And then there's PIRACY! - Oh yes PIRACY!
The 1% singular percentage that is supposed to take away sooooo much money from the CORP PUBLISHERS! A minuscule amount at best& only those in the SCENE/the KNOW, know how to pirate which is 0.1% of the masses that play games. I see piracy/or playing backups(lol) as a means to:
1;Test the full game before you buy(like those who collect a library of games do)
2;Those who are poor & can't afford much at all
3;Those who disagree with the system & just wanna fuk over the companies who have already fuk'ed them over(the consumers) RIGHT BACK!!!LOL
4;Those who have had no intention of buying the products in the first place. I mean if you are given the opportunity to be able to play/watch/listen to something for nothing - your gonna take it RIGHT!!!!!RIGHT !!!!?
But that doesn't always mean that those persons never BUY - they just don't see why they have to pay for every fuking little thing!!!!!!!!!! !!!!!!!!!!!!!!
So please don't feel sorry for those who just want your money - feel sorry about yourself that your the suckker who always pays!!!!!MORON.
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believe me , that won't make games any cheaper...or better...
You will get richer publishers..and screwed players..
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I normally don't applaud Activision but for that I will.
And look how much MW3 made in 6 days. Over $1 billion. Just proves the online codes aren't needed. All developers need to do is make a game franchise that people love and they're sorted.
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That's not a good business model otherwise!
Plus it's usually the publisher's that insist on the pass codes so they can keep money flowing in. I wonder how much of that pass code money actually goes to the developers...
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If you bought a used car and Toyota paid for your oil changes, it might be the same argument.
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