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MGS HD On Vita Has 'Interesting' Controls

Posted Feb 8, 2012 at 5:00PM EST by Mr Ham

Listed in: Games, News Tags: metal gear solid, MGS, mgs hd, mgs on vita, mgs touch controls
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With the new Metal Gear Solid HD Collection currently at number 2 on the UK charts (beating Soul Calibur V, released on the same day. Hah!), Kojima can see the interest in the collection and is keeping the hype going with childish tidbits of information being released here and there, first with a screenshot of the game on a Vita and now we have some information about the controls. Exhilarating.

 

mgsbigvita

 

Kojima mentioned that the game will use the Vita’s touch panel on the back, with gamers being able to slash a poor innocent guard’s throat with a quick finger across the back. You can also manipulate the camera in some way, but Kojima’s English is as good as my Mandarin so it’s tricky to make out what was meant by ‘if you pinch out left and right on the real touch panel with first person camera, you can stretch up yourself’.

Being an autistically obsessed fan of MGS, I’d put money on Kojima meaning sidestepping and tiptoeing. Maybe next he'll make a world exclusive announcement on whether the game will feature subtitles.



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Comments 


 
+2 # RE: MGS HD On Vita Has 'Interesting' ControlsValefour611 2012-02-08 21:07
Seems like he meant "pinch zoom" like iphone zoom controls, maybe to get a better view of the surroundings by zooming out
just guessing, I only played metal gear solid

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+1 # RE: RE: MGS HD On Vita Has 'Interesting' ControlsMr Ham 2012-02-09 07:36
It's possible, as that is a smartphone standard with touchscreens, BUT, in MGS 2 and 3, being in first person and sidestepping left and right at the same time would have you tiptoe (in first person).
We'll see who's right when it eventually comes out!

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+2 # makotoshimazaki 2012-02-09 12:26
‘if you pinch out left and right on the real touch panel with first person camera, you can (stretch) up yourself’.

Maybe Koyima means.......STRAFE.......but them, the phrase is still with a lot of context issues.

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