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PoV. What is Modern Warfare - History Lesson |
Listed in: Xbox 360 Tags: Activision, battlefield, call of duty, doom, Duke Nukem, goldeneye reloaded, modern warfare, mw2, mw3, ungame
| Article Index |
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| 1. PoV. What is Modern Warfare |
| 2. History Lesson |
| 3. Multi For Singles |
After Modern Warfare, came a whole new set of First Person Shooters and sequels that would either do well or simply crumble under the weight of first person titles. Meanwhile, Activision set forth to create another game, just as brash and hardcore as the last, however, they missed a key element: Rationality. Modern Warfare 2 was released in 2009 to a string of berating comments from critics and fans alike.
But what were most people complaining about? Well, yes the No Russian mission was a travesty of epic proportions and made the game more about American pride than anything else, but the real concern for fans was Dedicated Server support for PC. If you look at the Metacritic score and at a great old group called: MODERN WARFARE 2 BOYCOTT, boasted over a thousand members. Unfortunately a lot of them caved and the game came to be one of the highest grossing entertainment properties.

The aesthetic of the video game medium is that of being able to create a world to inhabit and live in. While it may be on-rails or closed off to some degree, the medium is one of the only types to give you a complete experience of what living in that world would be like. From games such as Bethesda's Elder Scrolls series (Skyrim/Oblivion) all the way up to Nintendo's Metroid Prime, the first person perspective opens up a lot more than just an uncluttered HUD to present to players: It's a perfect window into the world. However, unlike most windows, you can interact with it. You can pick up that sword or you can shoot down that helicopter or you can burn that house down, but what was lost in most First Person games by now is that freedom.
If you look at classic first person games, such as Doom and Duke Nukem 3D, sure they were blocked off by linearity, but it never broke the flow of gameplay for the sake of something ridiculous like, oh I don't know, a cutscene. The genre shifted into quite a story-orientated mode but it's adaption of action movie stereotypes and cliche's made it difficult to work as a video game.

I may be jumping on the band wagon of Modern Warfare 3 as an un-game but I wanted to take the most recent game by Eurocom, Goldeneye Reloaded, as an example of an un-game. Firstly, to define an un-game, by my (limited) understanding of the term, it boils down to the fact that despite the interactivity of the medium a game relies heavily on classic cinematic storytelling to let the game unfold.
Goldeneye Reloaded may be the first post-MW2 game to really define the un-game outside of the Call of Duty franchise.
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I'd rather take an arrow to the knee than read this.
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*Bioshock is not made by Valve.
I stopped reading after I saw those mistakes.
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