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PoV: Was HD the 'biggest factor' of the Wii's lack of core appeal? |
Listed in: Wii Tags: Nintendo, Satoru Iwata, Shigeru Miyamoto
Nintendo's president Satoru Iwata and and designer Shigeru Miyamoto thinks so... Would you agree?

Despite its strong sales, the Nintendo Wii has always been considered by some as a casual gaming console compared to the PS3 and Xbox 360. A notion that Nintendo wants to change with the upcoming arrival of the Wii U.
“This is something that has been pointed out by developers outside of the company," Iwata said in the latest edition of Iwata Asks. "Including HD support, there had been times up to now where you could do things on other companies' hardware, but was difficult to do on Wii,“ he said. “With Wii U, I also wanted to alleviate those restrictions as much as possible.”
Miyamoto then admitted that the lack of HD on the Wii could have played a major role why the console was abandoned by the core audience.
“One of the key reasons that such things as the core and the casual exist today is that we decided not to adopt HD on the Wii console. Of course, besides that there are things like issues with the controller and the challenges that it brings, network functionalities and many other things, but I think HD was the biggest factor that everyone was able to clearly understand the difference,” he said.
It could have been one of the factors, but personally, I think the biggest flaws of the Wii is not the hardware itself, but the way Nintendo marketed the console. Not to mention the truckloads of shovelwares they've re-released every month. Nintendo is confident that their upcoming console can bridge the gap between the core and the casual audience, but is it too little to late? Share your thoughts below or continue the discussion at the forums.
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Look douche bag I'm not looking at how it is now. I'm looking at how it could have/ should have been. Do you honestly fucking believe that HD would have saved that console (at least in the core gamers opinion)? No it wouldn't have Nintendo's old marketing strategy ( Build some quality entertainment products and be careful with who we license too) compared to their new marketing strategy ( Let's allow every developer and their mother to get their hands on this Dev Kit and make a joke of a game while we keep the majority of our IP locked in a cage deep in the Lava of Death Mountain and not care)is just what has really hurt them. And you dude your comparing a Master System to the Wii? Dude you were probably one of those dudes who got his hands on an NES more than you ever touched a Master System. I'm not upholding what Nintendo did to their fans on this latest generation of consoles in fact I agree whole-heartedly with just about every remark that is on this page, but I do feel that straight hateration isn't gonna change anything your just gonna make this once beloved Hardware and Software manufacturer turn a blind eye on everything that built them up to who they are. Nintendo was never just about Mario and Zelda. Nintendo was about giving people what they wanted (at least as far as is within reason). A decent game playing experience.
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Awful controll
Crapy hardware
Lack of game variety
To many same old stuff
To expensive games.
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I own all three, I only had a very limited number of games that gave me that kind of satisfaction The two Mario Galaxy games (yeah NSMB Wii felt generic) NPC Donkey Kong Jungle Beat was pretty awesome and the motion controls actually seemed to work more for that than anything else amongst a few others.
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1. There aren't sufficient quality games.
2. Weird controller unsuitable for regular games.
3. Wii's in SD not HD.
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Honestly If every game hadn't tried to integrate the wiimote into the game, then medium/core gamers would play using the gamecube controller (good design, but always felt cheap).
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