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PoV: The JRPG Story and You

Posted Dec 29, 2011 at 11:00AM EST by Harrison E

Listed in: PSP, PS3, Nintendo DS, Xbox 360, PC Gaming Tags: bethesda software, breath of death, dark souls, Final Fantasy, From Software, jrpg, new vegas, rpg, wrpg, zeboyd games
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Article Index
1. PoV: The JRPG Story and You
2. Demon's Souls and You
3. The Eastern Shooter

I recently started playing the From Software game Demon's Souls and I know I'm incredibly far behind but I'd heard so much about the series and the amount of praise it's sequel got this year I thought I'd try it out. The game is not as hard as people make it out to be and that's not any critique on my skills as a gamer.  It's just that the game offers up a lot of interesting ways to play that may not be common to those who play traditional RPG's or action games.

 

I think the only comparison I can make off the top of my head is Minecraft as both games give you the game mechanics and then you have to feel your way in the dark for what you have to do. Both games have developers and fans who tell other gamers that they will need everything at their disposal to "defeat" the game or even just play it efficiently. These games I tend to avoid unless the pay off is worth it. The first experience I had with these type of games is the endless hype around Dwarf Fortress that came from these guys I hung out with in my first year of University.

 

minecraftender

 

I enjoyed my time in Demon's Souls and noticed that it's Japanese developers had a few JRPG elements but they were not the core part of the gameplay. The core part was not too dissimilar to the recent rogue-like game Dungeons of Dredmore. The game constantly just made you try and try again and the entitlement and success came from not power-ups or next levels as most JRPG's do, but by just getting to the next area.

 

Dredmore has a bit more of a funnier and kinder approach while in Demon's Souls you have to keep track of yourself. You may open a gate or find a special item or kill a dragon and then you'll be on your way to the next area.  But before that are literally hours of...what I wouldn't necessarily call grinding, but progression. I guess, in most cases, yes you could call it grinding, but I've never enjoyed games that do that. 



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Comments 


 
# RE: PoV: The JRPG Story and Youtosh.0 2011-12-29 13:53
I don't play online and I would never cheat someone else but yes, I do give myself a local advantage from time to time.

I don't have time to play a game that take a month to beat. I work for a living and have a family to care for. So I usually tweak a game just enough to remove any need to have to REPEAT any part of the game. Like having to play a level a million times before getting lucky in beating it.

Play through the game, get the story then move on.

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# RE: RE: PoV: The JRPG Story and Youtosh.0 2011-12-29 13:54
Oops, wrong tab :D

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# RE: RE: RE: PoV: The JRPG Story and YouMr. F 2011-12-29 14:28
Nice.

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# RE: RE: RE: RE: PoV: The JRPG Story and Youtosh.0 2011-12-29 18:29
Yeah, I'm fired!

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# its an opinionBenoit 2011-12-29 14:43
Nice article, i like your point of view on traditional jrpg though i do not share it entirely.

While it is true that games like skyrim and Fallout are far superior rpgs to most jrpg out there on the market, i beleive the lack of a strong story to drive the character foward is something they could have learned from all the great jrpgs that came before, like ff7 you mentionned.

I don't mean that there is poor story telling in either of the previous mentionned games,just not a strong enough sense of urgency to accomplish your goal, having 10000 side quest is always fun but if the main quest is too short or barely interesting, in the end its a loss for such production...

Think of fallout 1 for example. You set out on a journey to save your vault from destruction because their water chip is broken and needs replacement, you're on a timer, there's so much to do but you still got to focus on your main quest otherwise everyone back in the vault will die, and even when you save them a new threat arises with super mutants, and twist at the end where after all you did for your vaut *spoiler* you are casted away...

I will always prefer a game with a great story rather than pretty graphics because when you play a good jrpg, it should feel like you are reading a great book and that can't drop till you finish it

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# Objectivity is wonderfulHarrison E 2011-12-29 17:33
Thank you for not being an asshat, I'm basically taking a modernist approach to JRPG's and I believe it's more than fine to both, but I'm saying it's sad that the traditional style of the genre may fall by the wayside with Japanese developers approaching their games in more of an American style of development, game mechanics, etc. Thank you for the comment :)

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# keep up the good workBenoit 2011-12-29 19:30
I see your point, its true that classic jrpg developers are loosing their touch, probably because they are trying too hard to do something their genre of game were not made to be. Japan has always been strong on traditions, why try to stray away from a winning formula...

sometime i wonder if they are making those chances thinking its what people want....

Though you can still get good gaming from Tales games and such, but when i think of classic jrpg that took a turn for the worst, its defenetly final fantasy that comes to mind. But then again, it all started with the fusion of squaresoft and enix, but that's a whole other story :P



Anyway, I think you did a great job writing that article, keep up the good work :)

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