Quick Jump Daily Digest
Thank you for your interest in the Quick Jump Daily Digest. Get notified of all new content on QJ in our free Daily Digest. To subscribe, enter your email address below and click the subscribe button.
PoV: Can PS Vita finally straighten out PSP's shortcomings? |
Listed in: PSP, PS Vita Tags: playstation vita, Sony
Ó
Sony promises not to make the same mistake with it's upcoming portable handheld wonder, but can they deliver this time?

“We were too happy with ourselves, having a PS2-like experience on a portable at that time. We didn't go too much further from there,” admits SCE's worldwide studios boss Shuhei Yoshida when quizzed by Kotaku about the original PSP.
"We didn't go too much further from there," he added. "The initial couple years were great. People were excited to be able to play 3D graphics on the go, but after a couple years, people get used to looking at pretty pictures."
"When you compare the gaming experience on PSP to what you get on PlayStation 2 and later on PS3, because of the bigger screen on the TV and the dual analog sticks, [players] feel compromised playing on PSP," he continued. "You're not getting much unique on the PSP."
But that will changed with the upcoming release of the PlayStation Vita. Yoshida says it was game developers who pushed them to offer something "more unique and compelling" in the long run for the portable platform.
"That was the thing at the very beginning of designing the hardware that we wanted to overcome," he says. "Of course, we wanted to offer better visuals. That's the 'gene' of PlayStation. Hopefully, as people try more of our titles, people will see this is what makes the Vita unique from consoles," he says.
Yoshida also addressed the brewing concern over the lack of development support in the West, while it still enjoys a different route in Japan.
"It's very interesting issue that we have faced in the different regions," Yoshida said. "Some of the people in Japan insisted that Japan can wait longer for the Vita. The PSP is still so popular. Some of them fear that once we announced Vita, like we did in January, that we might lose momentum, but it didn't."
"Each region has its own situations, but we are trying to take the best of those situations," he added. "Development support from Japanese companies has been incredibly strong; they have some of their best teams working on portable systems. And that's one of the biggest reasons why the PSP is so popular."
It sounds like Sony is really determined to turn things around this time. I just hope that when the time comes the PS Vita get's released, Sony's support to the platform will continue all throughout and won't just fade away like what's happening to the PSP right now.
Can Sony finally straighten out PSP's shortcomings with the upcoming release of the PS Vita? What do you think Sony needs to further boost the sales of the platform when it arrives? Share your thoughts below or continue the discussion at the forums.
| 53.8% of voters think this story ROCKS! |
|
|
| |||||||||||||||||||||||||||||||||||||||||||||||||||












Comments
Reply
Reply
Sony has one of the longest life cycles for their consoles. I agree they force this to fit their 10 year policy but it works, so good for them. Psp needed a lot more developer respect, not just make crappy games for the heck of it. Hopefully Playstation Suite will cover for that shortcoming giving power to smaller developers.
Reply
Reply
-_-
the upside is, hopefully this means that they are instead devoting their time to making great games for the vita. Hopefully
Reply
On topic,
I have high hopes for the Vita. I think Sony's biggest screw up was when they released new models of the same system.
It is fine if you are refining the hardware,but it kinda sucks when you are changing the feature set. (*cough* Apple *cough*)
End of Apple hate reference...
Ready for flaming...
Reply
Reply
Now, if it was possible to swap my sim card around then I might be all over this! However....screw you APPLE and your stupid mini sim!!!
Reply
Reply
Reply
Reply