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PoV: The Death of Difficulty

Posted Feb 17, 2012 at 12:25PM EST by

Listed in: PS3 Tags: dark souls, hard games, pov
Ó

When Dark Souls came out last year, it was hailed as one of the most difficult games ever made. Boasting brutal mechanics and punishing scenarios, Dark Souls was a rare return to the challenging button mashes of the past, in which luck and repetition had as much to do with success as the player’s skill level.

 

mfdark2

 

One of the reasons that Dark Souls garnered so much attention is that difficulty in games has effectively died out. Games just aren’t as hard as they used to be—there’s no denying this fact. There are several reasons for the change; games are longer, control mechanisms are deeper and more people play games than just a select few hardcore gamers. But one of the big reasons appears to be that developers just don’t think about making things hard anymore.


Most games have some sort of optional “hard” mode. However, it’s rare that snapping a game into hard mode has any real effect on gameplay besides making your character easier to kill, and enemies harder. Unfortunately, “hard” has become a loose translation for “cheap”; no real care seems to be placed on balancing the varied difficulties to present a meaningful difference.


Games need to be harder, but developers need to actually create experiences that are challenging. Cheap doesn’t cut it. Simply bumping an enemy’s health pool up and reducing accessible ammo isn’t any sort of fundamental change. I’m sure you can think of more than a few culprits when it comes to the hard/cheap boundary.


Devs need to step it up, or they risk losing the hardcore crowd.



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Comments 


 
-2 # MehFuzzy Palms 2012-02-17 14:55
Why do so many people confuse tedium for difficulty? Dark Souls is far from difficult. If anything it's just extremely tedious. Same goes for a lot of games people consider difficult.

Reply
 

 
# RE: MehAkaiOtoko 2012-02-17 17:11
I agree.

It's okay when enemies are difficult to defeat, but when you have to go back to the beginning almost every time you die, it becomes tedious as well as difficult.

Reply
 

 
# RE: RE: MehKeith__ 2012-02-18 09:18
then throw in a cutscene that repeats every fucking time you restart which can't be skipped.

I can't tell you how many times i've heard "clear the deck, starkiller" from Force Unleashed on the hardest difficulty.

Reply
 

 
# RE: PoV: The Death of Difficultytosh.0 2012-02-17 15:35
Too many games to play. No one wants to spend 3+ months perfecting a game just to finish out of pure luck anymore.

Play, next.
Play, next.

Reply
 

 
-2 # RE: PoV: The Death of Difficultyannonymous 2012-02-17 15:56
games have difficulty settings, it's not that hard to change it

Reply
 

 
+3 # RE: PoV: The Death of DifficultyRzmmDX 2012-02-17 16:49
I think game difficulty has just shifted to achievements.

Some of those are pretty hard and annoying.

Reply
 

 
# RE: PoV: The Death of Difficultyanonymoussss 2012-02-18 01:22
oh great another Mr.F pointless article again

Reply
 

 
-1 # RE: RE: PoV: The Death of DifficultyMr. F 2012-02-18 16:09
Thanks for taking the time to comment!

Reply
 

 
# RE: PoV: The Death of Difficulty4tehlulz 2012-02-18 01:47
I think challenging gameplay has died, not difficulty. Difficult gameplay is tedious, like Demons souls, which somebody already mention where challenging gameplay is based on players skills, Like Ghost and Goblins.

Reply
 

 
# RE: PoV: The Death of DifficultyAldo_P 2012-02-18 18:11
It just seems like the bigger the game budget the easier the game is because all developers care about now is widening the games appeal so they make them very easy, linear or throw in a save point every five minutes, and that's why some of my favourite games now are i guess you'd call Shovelware because they can spend nothing and take risks and it's like people now think it's a crime to actually have some sense of achievement from completing an impossibly difficult level.

Reply
 

 
# from my povcousin of tony 2012-02-20 01:40
difficulty shud be increased but optional at the same time. and purely skill-based with additional enemy movesets besides buffed health / armor / dmg etc (a prime example would be MH games where the optional yet difficult OHKO mob like white fata G rank can be introduced)

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# RE: PoV: The Death of DifficultyAzariel_z 2012-02-20 06:48
hate the tutorials, instead of a intuitive gameplay... gaming "teaching itself" much better than " YOU SHOULD DO THIS OR THAT""..LETS DOUSING SOME HEARTS MASTER MASTER MASTER!!! I love Zelda BTW, but I ahte when games have no options to disable "tips" or tutorials, and everything comes like a an explanation ( cannot skip ) to teach you OBVIOUS things..
even for the newcomer is really tedious..

Reply
 

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