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PoV: It's about time Resident Evil became an actual survival horror series again

Posted Jun 13, 2011 at 11:50AM EST by Karl B.

Listed in: Wii, PS3, Nintendo DS, Xbox 360, PC Gaming, iPhone, Nintendo 3DS Tags: Capcom, resident evil, resident evil: revelations
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re-old

 

Back in the days of the original PlayStation, Capcom's Resident Evil was one of the first few games to be classified under the "survival horror" umbrella along with Konami's Silent Hill series. The premise was simple. You were thrust into a situation that was clearly more than you bargained for, and if you didn't use your brain you'd end up serving it to a zombie for dessert.

 

As the years passed, however, it seemed the definition of survival horror started changing, especially in the Resident Evil series. The horror part gradually took a back seat to the survival part, until Resident Evil 4 pretty much left it in the dust. Even the survival part of the equation got hit. How can you really worry about surviving when you give a killing machine like Leon Kennedy enough ammo to turn an entire city into a ghost town?

 

Now we're stuck with Resident Evil games that are more action-oriented than their predecessors. That's not to say that they're bad (quite fun in a very visceral sense, actually), but they are as far away from the genre as the Spencer Mansion is from 4222 Clinton Way. Those who want to return even so slightly to the series' roots have one option other than replaying the old games, though: Resident Evil: Revelations is said to be a deliberate throwback to the series' horror beginnings.

 

I say it's about time. The more action-oriented Resident Evil games with their open environments and characters bristling with firepower are fun enough on their own but they're not survival horror games. It's selfish, maybe, but I want to again feel like the kid who got scared out of his mind because a zombie dog suddenly crashed through a window. I hope Revelations does the job it's setting out to do, and if you're a fan of real survival horror games then you should too.

 

Care to share your opinions, thoughts, or most scary Resident Evil experiences? Hit us up with a comment. You can also continue the discussion on the QJ.NET forums.



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Comments 


 
-2 # ehm...Dani_Poo 2011-06-13 13:22
I dont think that this is "news".
Go get a blog or something..

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+2 # RE: ehm...dragonhart6505 2011-06-13 15:43
uh...hey...thats why this section is labeled POINT-OF-VIEW!!!!!!!! its not supposed to be news, its intended to retrieve your opinion and keep the website involved with its community of viewers. DERP!

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# RE: ehm...nothingmanz 2011-06-14 02:02
*facepalm* :o
You're an idiot.

Reply
 

 
# hehejames27 2011-06-13 13:27
That's why "Dead Space" was so dam fun,your life was always on the line,after "Resident Evil Code Veronica" the games changed.

Reply
 

 
# RE: PoV: It's about time Resident Evil became an actual survival horror series againDeltaDAWG 2011-06-13 14:23
I miss the puzzles. Once it became a plain wrap shooter I lost interest.

Reply
 

 
# RE: PoV: It's about time Resident Evil became an actual survival horror series againdragonhart6505 2011-06-13 15:40
scariest moment of my childhood. 11 years old playing resident evil 3 nemesis for the first time. no big deal, i played the other 2 already and enjoyed being scared out of my mind worrying if i have enough ammo or how many times i had to go back to the save room in case i died. then i saw nemesis on the cover of 3 and was like "hellz yea! now that dude looks badass!" all of a sudden BAM! he falls out of the sky and starts shooting rockets at me and chasing me through the whole town like a wild rhino to the point of literally PISSING MY PANTS!!!! couldnt get enough of those days.

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# uhhhLilPimpT 2011-06-13 18:41
The only d00d that fell out of the sky was that trenchcoat mofo in 2.. He did shoot a bazooka though. Nice attempt ;3 On my note, that trenchcoat fuck scared the hell out of me more times than i can count. Also, why the -fuck- didn't he mention Fatal Frame? It's the only REAL horror game still going

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# RE: uhhhdragonhart6505 2011-06-14 15:40
dude that would be nemesis. theres not a single character in 2 that wears a trenchcoat. nemesis wears one. nemesis shoots a bazooka. and the first time you see him he falls out of the sky at the rpd station and kills brad. been playing every resident evil game since the series began. even the gameboy advance games. fix your facts and go play your fatal frame. those are ghosts. these are zombies. i fear the inevitable apocalypse of flesh-hungry undead more than casper.

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# RE: uhhhdragonhart6505 2011-06-14 15:44
*facepalm* ok derp to me. i did forget about "Trenchy" but thats because i only ever played re2 once through with each scenario. my apologies. but nemesis is more of a badass than T-103 in my opinion.

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# ...Mickle 2011-06-13 18:56
Well there's not much you can do really because pretty much every game genre's just been dumbed down over the years because it just seems like most gamers born in the last 20 years have getten used to just switching their brains off and playing CoD like good little sheep, and it's only gonna get worse as developers will increasingly make games for the lowest common denominator, and where we might enjoy the frustration of solving a puzzle or playing something like R-Type and get so pissed off we throw the controller through a window trying to pass 1 level it's just not like that anymore.

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# RE: PoV: It's about time Resident Evil became an actual survival horror series againBut Fukir 2011-06-13 22:15
I can see your argument.

But I thought 4 was the most fun RE in many years.
But that was probably because it imitated a bunch of other great games.

(That IS a legitimate design method.)

IMO ff4 was better than almost all of them behind it.

But I agree, it was also a departure from the theme in the first place.

The need to combine the refined pace of new games, (we cant be bothered to verify that we've picked something up 4 times any more), with creeping again.

IE: not artificially slow via obtuse mechanics, but creeping as far as the story development.

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-2 # RE5 is Survival HorrorKoolio 2011-06-14 01:08
RE5 is the best resident evil. It is survival horror. Just because it doesn't take place in a stereotyped ghost mansion with bad controls doesn't mean its not. RE4 was creepier, but that doesn't mean RE5 changed genres, the controls are practically the same. They improved every game mechanic. If they try to go back to the past its going to look super generic and it will play worse than RE5.

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+1 # RE: RE5 is Survival Horrordragonhart6505 2011-06-14 15:54
neither resident evil 4 or 5 are classics to the series, nor are they very scary. first off, to be a zombie game...YOU MUST HAVE ZOMBIES!! resident evil 4 had the Los Illuminados and Las Plagas, a parasite that allowed Lord Saddler to control the actions of the cult. 5 had the ouroboros which was essentially the same thing, but made them more crazed instead. resident evil 4 far surpasses 5 on the roster of best games, but neither are true resident evil games.

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# RE: RE5 is Survival HorrorDarkSpyda04 2011-08-17 15:18
I heavily disagree on your statement. RE5 is survival horror? Hah! Hahahahahaha. You crack me up; break my bones from laughter.

Do you even know what survival horror is? It's a subgenre of the horror genre where the very gameplay itself is focused on antagonizing the player. From faulty controls to limited view of the area. Any game that's survival horror knows to take control away from the player as much as possible. You can say early Resident Evil games had tank controls but listen up, you horse's ass - that's what makes Resident Evil survival horror in the first place. It was one way of taking away from the player's control.

Granted, a survival horror game can be in third person but there has to be something there other than just attatching the label of a popular survival horror game on it and calling it survival horror. Then again, you counld be in a human-versus-human vietnam warzone and have a proud example of survival horror - but only if done right.

Giving the player ammunition for killing enemies only encourages the player to kill even more. It empowers the player, and encourages killing. Does that seriously sound like survival horror to you? It doesn't to me.

If you want a proper survival horror game, you want to and I stress it again - take away as much control from the player as possible and feed it to the situation. You can offer a limited view of the area, decrease the availability of useful supplies, make foes seem to attack from out of nowhere, isolate the player from friendly contacts, and anything else that makes the player feel insignificant.

Visit Capcom Unity for more information. They'll fill you in.

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