Enemy Territory: QUAKE Wars - two screens and tons of game info

Posted Dec 4, 2006 at 4:22PM by QJ Staff Listed in: Screenshots, Titles, Genre Tags: id Software, Splash Damage, Tiled
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ET: QUAKE wars - Image 1ET: QUAKE wars - Image 2


In Enemy Territory: QUAKE Wars, our planet is under siege from an alien specie called Stroggs. The Stroggs traveled all the way from who knows where to destroy humanity. What a waste of gas! But then again, mankind is a lot like that. Conquering every land and exploiting its people and natural resources.

Come to think of it, humans and Stroggs aren't that different from each other. In the game, players can be either. Just like us, the Stroggs love their weapons of bloody mass destruction and the game features an arsenal of weapons, vehicles, and deployable armaments.

The game from Splash Damage puts players through a series of action-packed combat objectives that requires skill and teamwork. Persistent character growth and achievements reward players for teamwork, while clearly defined mission and class objectives guide new players to meaningful contributions on the battlefield.

Enemy Territory: QUAKE Wars uses id Software's MegaTexture graphics technology which delivers highly detailed large outdoor battlefields: terrain, lighting, special effects and atmospheric conditions. Its key features include:
  • Gameplay of conquering and securing enemy territory, and pushing forward or holding your teamÂ’s front line. Players must work together using their vehicles, deployables, and character class abilities to complete objectives, defend valuable installations, or execute massive assaults.
  • The gameplay is designed to allow players of every skill level to jump into a match and make a sizable contribution to the overall mission. Every player's choice of character class, along with their actions play a critical role throughout as they gain rank, upgrade skills and provide specialist abilities necessary for victory.
  • With asymmetric gameplay, the characters of both races move, and behave uniquely. Bases, characters, vehicles and weapons demonstrate the different technologies and behavior of each side and require distinctive approaches to combat from each player. For example, a GDF Medic can heal and quickly revive injured or fallen soldiers on the field.

Strogg Technician may use a GDF corpse as a "host"body for a waiting Strogg reinforcement. Similarly, the GDF Field Ops will deploy and call-in a laser-guided strategic strike missile, while the Strogg Oppressor peppers a GDF convoy with his Plasma Mortar. Players can choose one of five character classes unique to each force, including the GDF's Soldier, Field Ops, Engineer, Covert Ops and Medic, or the StroggÂ’s Aggressor, Oppressor, Constructor, Infiltrator, and Technician.

  • Weapons, vehicles and deployables that more than standard issue equipment. Each selection truly affects gameplay and is integral to a teamÂ’s success or failure. Set in the relative near future, the Human arsenal is based on ultramodern updates to today's conventional Earth arsenal, while the Strogg utilize a more advanced technology suitable for conquering vastly different alien worlds. The GDF use weapons, and vehicles such as machine guns, rocket launchers, armored personnel carriers, and hover-copters, among others.

The Strogg's technology is built on the manipulation of energy and gravity and includes assets like the Hyper Blaster, Lightening Gun, a giant mech-walker, a hover tank, vertical take-off and landing Hornet, and more. Players will also utilize unique strategic assets like radar, auto targeting anti-personnel or vehicle turrets, artillery or strategic strike missiles – all of which are realistically deployed onto the battlefield when and where you choose.

  • Using id Software's new MegaTexture rendering technology, Enemy Territory: QUAKE Wars renders large, highly detailed and un-tiled outdoor environments all the way to the horizon. Outdoor dynamic lighting allows for every battle to be fought during day or night, with accurate simulation of shadows, atmosphere, vegetation, and weather. Advanced real-time physics, and all new network code support large-scale military combat for up to 24 players through real-world locations, including deserts, glaciers, mountains, and countryside.


Via WorthPlaying


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Comments 


 
# OOOGuest 2006-12-05 11:32
FIRST!

Reply
 

 
# Oh GOD!?!?!Guest 2006-12-05 22:18
I now know why these Fuxtards keep first posting every thread.



Because it pisses everybody off, thats why and besides

if he didn't do it somebody else would of.

Why do lamers do this anyways?

So show just how lame they really are?

look I can bend over and suck my own peen without

breaking my neck & back.



Don't you wish you could too?



How about I can shove my own peen down my own arse,

don't you wish you could too?



Lamer, You should be proud of your self mike.



First posters should die the moment they glen the idea

to try it, ach... heart attach... well I be a son of... ahhhhh...



Yeah you filthy whores should die.



See the whole time deverting the conversation from what

this threads really about, the game....



Now what plateform is this game for? 360/PS3/PSP?

Reply
 

 
# 2 Very useless comments......again ^Guest 2006-12-21 00:20
This is for PC at present.

As with most similar games - this experience would suck on a console after playing it on a Good (newish) PC.



Similar to Prey and Oblivion on Xbox 360:



My 3 year old PC - with X800 Pro looks so much better than XBOX 360 versions it is actually almost a joke that I convinced my mate to buy XBOX.....

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