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Valve has no plans for Source 2 |
Listed in: News Tags: defense of the ancients 2, source engine, valve

The Source engine has been Valve's go-to engine ever since it debuted in 2004. Almost seven years later, Valve still has no plans to make a second iteration of the popular game engine. Instead, the studio will be sticking with their tried and true method of incremental updates.
"There are lot of advantages on iterating on a mature and stable and shipped codebase, as opposed to starting over again," Valve president Gabe Newell told Develop. "I think, when you see a game like DOTA 2, you'll see how developers can get a lot more out of Source than most companies can get from a scratch-built engine."
With the incremental updates model working really well for the company, Newell doesn't see a point where Valve might have to make changes that necessitate a totally new engine.
"Does that mean we'll reach some architectural tipping-point where we'll need to change? No," he offered. "I mean, if [Intel's cancelled GPU] Larrabee had shipped that would have probably necessitated some fairly dramatic changes in order to take advantage of it. But, so far we've been able to keep the engine moving ahead, robustly. I mean, I think it looks great."
Via [Develop]
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Graphical updates can be done to bring older engines forward.
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I agree fully. Newer engines tend to be plagued with problems. As long as Valve can keep a steady stream of updates for Source and keep it relevant to the "here and now" there shouldn't ever need to be a new one.
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At this point, they have good multiprocessor support, and the engine abstracted enough from the actual platform APIs that they can support multiple backends (DirectX, OpenGL, etc...) - which means they have almost all platforms covered.
I'm sure their programmers play around with new optimizations and ideas... but what does anyone think is wrong with the framework they already have?
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From what I'm seeing and hearing I believe HL2Ep3 will be kind of a prologue to Half-Life 3 and will most likely be included in the game. They mainly have to bridge the gap between Portal and the Half-Life series as well as keep the continuity of Half-Life 3 up to snuff with its previous releases.
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