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Unreal Engine tech dissected by Epic

Posted Mar 3, 2011 at 5:08AM EST by Mabie A.

Listed in: News Tags: Epic Games, gdc 2011, Mark Rein, news, unreal engine 3
Ó

Epic Games is not one to play around when it comes to their game. Even moreso when it comes to the technology that will run their games. At the behind-closed-doors session for GDC earlier, the company, through Mark Rein, unveiled their next-gen version of Unreal 3.





 

Hold that thought, though. Just because he made use of the word "next-gen" doesn't mean it will be coming to next-gen consoles. If anything, there's one point that should come across to you crystal clear from all the things he made mention of. That is, if you want it, you're going to have to catch it on the PC. And other Apple gadgets. No console love from Unreal 3 yet still.





 

In a capsule, the demo started off with a bang. Actually, with splatters of rain, to be more specific about it. The droplets were "powered by Unreal technology, so said the brightly flashing neon lights amidst the dark environment.

 

 

 

 

unrealengine3-demo1

 

 

 

It was an imagery for what Epic Games supopsedly is proposing for how the next generation of gaming should be. Said he, "The whole idea behind this is to tell the hardware manufacturers that this is what you should be doing down the road."





 

Continuing on with the demo, and showing off some more of the good stuff, Rein then adds some more details about the technology. "Another thing that's awesome is that the engine now scales all the way from an iPhone 3GS up to next-generation hardware. That means you could theoretically make a game that'd run on every single one of these devices. Mobile phones to tables to set top boxes."

 

 

 

 

unrealengine3-demo2

 

 

 

 

That's not the best part about it, though, no, siree. What's great about all of this is that these beautiful things wrapped in the Unreal Engine 3 package are actually now with the licensees. Yes, Unreal Engine 3 has been duly distributed to them. What this means simply is that they'll definitely up to speed everytime Epic makes and update. And then from there, a definite domino reaction should take place.





While many remain skeptical about the "next-gen" of consoles at this point, Rein made it clear that he believes otherwise. "If the next game consoles can't do this, well, Apple increased their iPad by nine times today."




Well played, Mark Rein.

 

 

 

 

Via [VG247]

 

 



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# RE: Unreal Engine tech dissected by EpicMabie A. 2011-03-03 13:58
the part i love most about this is how epic games just keep living up to their name! can't help but wonder though if they'll ever have a change of heart and share unreal engine 3 to consoles too in the future. do you think they will? why/why not?

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# ??ColdfireTrilogy 2011-03-03 17:11
Unreal Engine 3 has been out on consoles since ... well forever. Its been on consoles. This particular iteration is not. So to ask us if they will "have a change of heart and share UE3 with consoles" is the kind of question that was being asked before Gears of War 1 even launched ....

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# RE: ??p3ngwin 2011-03-04 06:39
exactly, the amount of games using UE is quite large, even on consoles, but even the most simple gamer should remember Unreal Tournament and gears of war use UE on consoles too.

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