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Team Fortress 2 July 1 update released

Posted Jul 1, 2008 at 5:37PM EST by QJ Staff

Listed in: News, Patches, Titles, Genre Tags: spam, Steam, Valve Corporation
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Team Fortress 2 Heavy Weapons Guy - Image 1Players of Valve Corporation's Team Fortress 2 have already received a few updates recently, and here's yet another one that will further fix some issues in game balancing as well as some bugs. This includes some tweaks to the Spy, among others.

If you are somehow wondering about what's included in this patch, just check out this complete lowdown of Team Fortress 2's latest update:
  • Fixed backburner's flame critical hits not being recalculated after collision. This meant that it would check if the target was looking away once and after that the flame could score a critical hit again even if the orientation changed
  • Added back some damage falloff to the Pyro's flamethrower. Not nearly as extreme as it was before the Pyro class pack
  • Fixed bug that caused Demomen to take a small amount of extra damage from their own grenades and fly farther using them
  • Fixed spy getting stuck in players after removing his disguise
  • Fixed spy stabbing and being able to go invisible instantly
  • Fixed spy disguised as enemy medic being able to spam voice commands
  • Fixed buffed health not decaying properly after being healed by a dispenser
  • Selectable menus can now be operated with number keys even if they are not bound to slot1, slot2, etc.
  • Removed the remaining speed adjustments for carrying intelligence (a couple of game modes still reduced your maxspeed)
  • Fixed a buildable item placement bug where the object would not rotate after the user tried to place in an invalid location

The patch is already live, and if you haven't updated yet, then do so; all it takes is a restart of the Steam client. More updates as they come along.



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