Strategic Command 2 Weapons and Warfare Expansion: Game patch v1.02 |
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Here's a big present for the player who aims to wage war in Fury Software's Strategic Command 2: Weapons and Warfare game for the PC. Publisher Battlefront has sent word that they have released the expansion's patch v1.02, which is now available for download over at their site.
This Christmas update hosts improvements for the game's Amphibious Transport an combat system. Just keep in mind this patch is for the game's English version, and you're in the clear. Here are the full details for the patch changes:
- Game engine changes
- Fixed an Amphibious Warfare research upgrade error
- Fixed an Amphibious Transport properties display error when Amphibious Warfare Research Levels are > 0
- Fixed an AI unit upgrade error
- Amphibious Transports that end their move adjacent to an enemy Battleship, Cruiser, Destroyer or Carrier will now be automatically attacked regardless if it was hidden or not under Fog of War. Note, unloading after the automatic defensive naval fire, will still be possible if the Transport is stopped adjacent a valid debarkation tile
- Free unit script now called when a SURRENDER_2 event is triggered
- Fixed a combat error that caused a CTD when a hidden rocket attacked a defending unit on a resource
- Roads now eliminate supply range penalties over rough terrain such as mountains, marshes etc.
- Fixed an AI upgrade error
- Fixed a SUPPLY SCRIPT error that targeted resources such as Fortresses that were set to 'Destroy On Overrun'
- Subs that dive and move will now move in a more random directional pattern
- Editor-related changes
- Fixed an Amphibious Warfare research upgrade error
- Added #NAVAL_DEFENSE= entry to localization.txt
- Build Limits can now be set to (None) and this will subsequently delist them from purchase in the Purchase
- Unit dialog, i.e. useful for modding when you want to eliminate certain unit types from in game purchase
- Updated several FLEET events for the UK to take better advantage of the modified Amphibious Transport rules
- Updated several bitmapped flags
- Added some Axis AI UNIT script and GARRISON enhancements for the post D-Day period
- Fixed a railway disconnect between Narvik and the adjacent mine
- Made an adjustment to an ACTIVATION#2 event checking for UK aggression in Norway, it now checks to see if Norway has surrendered to the Allies and not the case where the UK is attempting to liberate Norway
- Updated the North African campaign flags for Malta as well as for the Commonwealth
Via Battlefront.com
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