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StarCraft II lead producer stands firm on LAN policy |
Listed in: News, Titles Tags: Blizzard, Chris Sigaty, piracy
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Last month, Destructoid's Jonathan Ross got to pay Blizzard a visit, and there he got to talk with the lead producer of StarCraft II, Chris Sigaty. Of course, hot on everyone's mind is their decision to remove LAN support from the game. "There's a lot of reasons," Sigaty said. "Probably the biggest reason, the most important factor for us is, when you experience the new online experience -- it's an integrated experience." And while it was a tough decision to drop LAN, it was ultimately the only way their vision for Battle.net could work - to have everybody be on board in the same network.
But that's what the people want, right? To have a wicked multiplayer experience? To this, he reassured that Blizzard is "working on technology right now to enable a best-case connection for the situations when you are all close to one another so that you have a good experience."
It still does not answer for the fact that the fans specifically want LAN. How does he think this will impact their sales? That people will turn to piracy just so they can have their LAN fix? Sigaty said that they are very much aware of the possible scenarios that might happen, but that they really have their eyes set on the Battle.net goal. The key, therefore, is to have people log in to Battle.net, play the game and realize that Battle.net is just as good as having LAN, probably if not better.
I'm sure a lot of you are still skeptical about this. And from the way things are going, it looks like this is gonna be one tight deadlock, especially as the Online Petition for LAN on StarCraft II just landed a wicked cool 100,000 support signatures.
Related Articles:
- Analysts: Blizzard cannot be rushed into launching StarCraft II, can earn up to US$ 4 million
- Blizzard confirms: We won't be seeing StarCraft II till 2010
Via Destructoid
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Comments
11 Million copies of Star Craft sold and Blizzard is crying about how they could have made sooo much more if piracy wasn't an issue. While it is 100% true that companies lose money to piracy, they're losing sight of how much they actually have made. Its never good enough. Its just sick to me that they have such a corporate view: "We're not growing, we're dieing!"
http://www.youtube.com/watch?v=5yFCW6YTWl8
Blizzard = John Goodman in this case.
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I guess what'll happen is you can go online, create a private game and have people in your LAN join, then the game picks that up and uses LAN connection so there's no speed hit
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But hey, let me give them the benefit of the doubt. If it works great, awesome. If it doesn't, well... I'll buy it anyway. LAN has always been awesome, I signed the petition, but I'm not going to pretend like I won't buy it. With 100,000 people signing a petition, I'm betting someone will find a way around it.
I remember playing Warcraft III with one disc and some ghetto rigging for LAN play. It was awesome and I didn't have to buy a copy. That being said, that is exactly what they are trying to stop, so yeah...
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