StarCraft II lead producer stands firm on LAN policy

Posted Aug 17, 2009 at 6:33PM by Mabie A. Listed in: News, Titles Tags: Blizzard, Chris Sigaty, piracy
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StarCraft II - Image 1Last month, Destructoid's Jonathan Ross got to pay Blizzard a visit, and there he got to talk with the lead producer of StarCraft II, Chris Sigaty. Of course, hot on everyone's mind is their decision to remove LAN support from the game.

"There's a lot of reasons," Sigaty said. "Probably the biggest reason, the most important factor for us is, when you experience the new online experience -- it's an integrated experience." And while it was a tough decision to drop LAN, it was ultimately the only way their vision for Battle.net could work - to have everybody be on board in the same network.

But that's what the people want, right? To have a wicked multiplayer experience? To this, he reassured that Blizzard is "working on technology right now to enable a best-case connection for the situations when you are all close to one another so that you have a good experience."

It still does not answer for the fact that the fans specifically want LAN. How does he think this will impact their sales? That people will turn to piracy just so they can have their LAN fix? Sigaty said that they are very much aware of the possible scenarios that might happen, but that they really have their eyes set on the Battle.net goal. The key, therefore, is to have people log in to Battle.net, play the game and realize that Battle.net is just as good as having LAN, probably if not better.

I'm sure a lot of you are still skeptical about this. And from the way things are going, it looks like this is gonna be one tight deadlock, especially as the Online Petition for LAN on StarCraft II just landed a wicked cool 100,000 support signatures.



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Via Destructoid

 
 
 

Comments [refresh]

by TheRockness - 2009-08-17 14:40
» No LAN, no go!

What is more important? Do you please your fans who will (and already have made) make you rich? Or do you please your investors or whatever string pullers there might be by pissing your fans off? Blizzard is focusing on the "have nots" instead of the things they have...



11 Million copies of Star Craft sold and Blizzard is crying about how they could have made sooo much more if piracy wasn't an issue. While it is 100% true that companies lose money to piracy, they're losing sight of how much they actually have made. Its never good enough. Its just sick to me that they have such a corporate view: "We're not growing, we're dieing!"



http://www.youtube.com/watch?v=5yFCW6YTWl8



Blizzard = John Goodman in this case.

by Mr Toasty - 2009-08-17 15:18
» well,

at least it looks like they're going to be utilizing LAN connections at least.



I guess what'll happen is you can go online, create a private game and have people in your LAN join, then the game picks that up and uses LAN connection so there's no speed hit

by Relys - 2009-08-17 19:13
» ah

And my ***** stands firm, on the "Blizzard can suck my *****" policy.

by skidz - 2009-08-17 20:43
» Micropayments or worse?

I think the idea behind this is if Blizzard can contain you to Battle.net no matter what, then they can also start throwing in charges for things. Battle.net premium anyone?

by rex922 - 2009-08-18 01:33
» expected from blizzard

You have just lost another customer out of the many more that will come

by Farnesworth - 2009-08-18 01:51
» Eh..

This, "New" battlenet had been be friggen amazing with ZERO lag and 1/3 of the bugs that normal battlenet has. I doubt it. I've already had my WoW account bugged out thanks to the switch to the new battlenet. So yeah, not that optimistic.



But hey, let me give them the benefit of the doubt. If it works great, awesome. If it doesn't, well... I'll buy it anyway. LAN has always been awesome, I signed the petition, but I'm not going to pretend like I won't buy it. With 100,000 people signing a petition, I'm betting someone will find a way around it.



I remember playing Warcraft III with one disc and some ghetto rigging for LAN play. It was awesome and I didn't have to buy a copy. That being said, that is exactly what they are trying to stop, so yeah...

by cmonkey99 - 2009-08-18 03:19
» well

What's the big deal with not having lan, sounds like the only people that want lan want to pirate the game.... Blizzard sounds to me like they want to keep battle.net strong and also make sure you're just not pirating the thing and then just playing on a lan connection. They'll probably set it up to where the data only goes across your network but you'll just have to sign into battle.net to make sure your version isn't pirated. You're all a bunch of whiners who will end up buying it regardless. Blizzard spends millions and millions of dollars on development and feeds a ton of families..... pay for the game

by TheRockness - 2009-08-18 09:25
» No thanks.

I'm not going to pirate it, and I'm not going to buy it if it doesn't have LAN. LAN is the closest you can get to 0 lag. When playing a Real Time Strategy game, you kind of lose the whole "real time" with 125ms of lag. This is obviously not important to you, but it is important to tons of people. 100,000 signatures are proof of that. You need to stop whining about things that don't even effect you.

by Freya - 2009-08-19 18:26
» 100k?

That's a big saying. How about that # get to like a million then we start talking or even half a million.

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