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Sound Off: Is SimCity the Lesson Publishers Needed?

Posted Mar 12, 2013 at 1:40PM EST by Todd B

Listed in: News Tags: always-on drm, EA, Maxis, simcity, sound off
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If there’s one thing that gamers and publishers seem most split on, it’s the necessity of always-on DRM. Publishers claim they need it to protect their titles (or, in the case of SimCity, to help the game run), gamers claim that it only hurts paying customers and doesn’t really do all that much to prevent piracy. It’s a hot issue, to be sure, and one that’s fresh in everyone’s minds now that SimCity’s launch has gone so preposterously bad.

 

simcity2

 

EA and Maxis launched the re-booted, always-online SimCity last week. And now, seven days later, the servers still aren’t stable enough for everyone who bought the game to play. Gamers are still being booted out of cities, dealing with corrupt saves and sitting in infinite queues, wondering why exactly they should have to deal with any of this crap to play what really should have been a one-player game.

 

Meanwhile, the press coverage has been harsh. Sites have posted numerous articles following the disaster, and the horrible launch even made it into the New York Times.

 

So here’s this week’s Sound Off question: Do you think that SimCity’s launch was disastrous and high profile enough to make publishers second guess always-on DRM?



100% of voters think this story ROCKS!
Vote Now!    This story ROCKS! (2) This story SUCKS!! (0)




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Comments 


 
+1 # RE: Sound Off: Is SimCity the Lesson Publishers Needed?Ken 2013-03-12 15:17
One can only hope they will learn from this major screw up. Chances are companies will still use drm even after this disaster has passed by and the news forgotten about it.

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+2 # RE: Sound Off: Is SimCity the Lesson Publishers Needed?UltimaXX 2013-03-12 19:26
They will learn from this, but not in the way you might think.

See, companies are out to make money. It's why they exist; we can't hate them for that alone. Customer loyalty, which this recent fiasco might've slightly damaged, is important, BUT customer loyalty is only needed to the company insofar as it helps them meet their goal of making money.

Know what else helps make money? Making it impossible for people to steal your shit. And I'll tell you what, as much as I hate the idea of always-on DRM and as anti-consumerist as it might be, it bloody well works.

So have EA learned from this? Hell yes. What have they learned?

To make sure their servers are up to the task from day one.

That's it.

Reply
 

 
# RE: Sound Off: Is SimCity the Lesson Publishers Needed?Enrique S 2013-03-12 22:56
hopefully they will

Reply
 

 
# PiracyIsmail 2013-03-13 05:30
I think the problem isn't Always on DRM, its Piracy

Reply
 

 
# RE: PiracyAkaiEdge 2013-03-13 22:45
Piracy is an excuse for the DRM, but they know DRM doesn't work.

They keep punishing those, who bought their games, with it though, so that they can deactivate the games sometime down the line and get people to buy/play the new games.

Alas, the naivete of this generation.

Reply
 

 
# RE: Sound Off: Is SimCity the Lesson Publishers Needed?Todd B 2013-03-13 12:25
I'm going to pirate this game. Because.

Reply
 

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