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Sins of a Solar Empire v1.03 patch preview |
Listed in: News, Patches, Titles, Genre Tags: Exploit, Ironclad Games, Stardock
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Fans of Stardock and Ironclad Games' Sins of a Solar Empire listen up! The developers have decided to give a little sneak peek at the upcoming patch v1.03. Slated to be released by next week or the week after depending on testing, it looks like this patch will have some pretty good features that fans of the game are sure to enjoy.
Included in this update is a new computer AI, more game setup options, Improved group phase jumping for large fleets of ships, and even some improved network coding for multiplayer play. Here some of the key features included in the patch:
- Significantly updated computer AI. The AI is substantially better than in the current game. We're also evaluating whether to put in a difficulty level that gives the AI added bonuses since, in any RTS, a top human player will always be able to out think a computer AI.
- LOTS of new game setup options including:
Pirates or no pirates in a given game
Fleet size
Income rate speed
Build Speed
Ship speed
Research Speed
Culture Speed - The open market for buying and selling of resources has been altered so that there are random fluctuations in pricing and can crash or boom based on player behavior.
- Improved group phase jumping for large fleets of ships.
- AI will surrender if situation is hopeless rather than drag the game out.
- AI players will replace humans in multiplayer if a player drops.
- Defeated players who are observing can no longer give resources or place bounties (bit of an exploit there).
- Lots of tweaks to Ironclad Online for messaging users.
- Improvements to network coding for multiplayer play.
Via Sins of a Solar Empire forums
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