Quick Jump Daily Digest
Thank you for your interest in the Quick Jump Daily Digest. Get notified of all new content on QJ in our free Daily Digest. To subscribe, enter your email address below and click the subscribe button.
Sins of a Solar Empire patch v1.03 now available |
Listed in: News, Patches, Titles, Genre Tags: Ironclad Games, Stardock
Ironclad Games has announced that the long-awaited patch version 1.03 for their sci-fi real time strategy game is finally published and available for download. And from the official forums of Stardock's Sins of a Solar Empire comes the game developer's response to players and fans' numerous feedback on the faults, hitches, and suggested improvements.
Ironclad says that this patch has been tested over and over again to ensure the effectiveness and quality of the patch, as well as to uncover new bugs that may have arrived from the introduction of the fixes.
But so far, it's got plenty of solutions that people have been waiting for, and it's release was inevitable for the second week of March. The entire changelog for patch v1.03 is as follows:
---------------------------------------------------------------------------
Gameplay / Balance:
---------------------------------------------------------------------------
-New Game Options Screen:
-Locked/Unlocked Teams
-Fleet Size
-Pirates or No Pirates (arrrr!)
-Income Rate Speed
-Build Speed
-Ship Speed
-Research Speed
-Culture Speed
***REMINDER***
-In singleplayer you can accelerate / deccelerate time by pressing the +/- buttons respectively. I'm mentionning it again because this request is coming up a lot even though it was implemented in the v1.02 patch.
-New Market System:
Highlights:
-Random fluctuations in addition to user influence on price.
-Can cause crash or boom by selling/buying too much.
-Known exploits removed.
-Can now buy and sell resources on the market in large increments again.
-Improved Group Phase Jumping for large groups of ships. The group will only wait for 90% of the value of the ships to be ready. The stragglers will follow shortly after. Typically, its only a couple ships that cause the whole operation to stall so this should eliminate the majority of problems.
-Research subjects queued in different fields can now upgrade in parallel.
-Overseer's Nanite Reactive Armor ability can now properly stack heals (but not the armor and max HP bonus).
-Kostura Cannon now only disables enemy units and structures at the target planet as originally intended.
-Autocast for many disabling abilities improved.
-Disciple's Transfer Antimatter no longer targets other Disciples when autocasting.
-Transfer Antimatter can no longer target entities with full antimatter.
-Can't attack unbuilt structures anymore.
-You can now change game options when loading save games.
-Defeated players can no longer give or be given resources in unlocked teams games.
-Defeated players can no longer place bounties in unlocked teams games.
-Fixed unintended halving of galaxy culture coverage in the game statistics. Pop Idol achievement is now actually achievable.
-No pirate maps removed due to new game option to remove pirates.
-Large and Huge random maps split into single and multi star system variants.
-Mission durations increased by 10 mins.
-Mission failure penalties to happiness reduced.
-Rebalanced happiness losses for killing various items (Killing enemy scouts no longer causes a loss of happiness).
-Phase Jump Inhibitors:
-cost reduced slightly.
-slot cost reduced from 3 to 2.
-jump charge rate penalty increase from -250% to -700%.
-Passive allegiance shift rates increased by 100%.
-Allegiance shift rates from culture increased 25%.
-Illuminator, Javelis, Assailant:
-Increased credit cost by approx 10%.
-Increased resource cost by approx 20%.
-Increased range by approx 30%.
-Illuminator and Assailant survivability tuned to be proportional to Javelis's on a per supply basis.
-Siege Frigates:
-Survivability reduced by ~20%.
-Build cost increased by ~25%.
-Supply cost increased from 12 to 15.
-Development Mandate research subject's max level reduced from 2 to 1.
-Tier 1 research times increased approx 40%
-Tier 2 research times increased approx 20%
-All other tiers research times increased 5%
---------------------------------------------------------------------------
Graphics:
---------------------------------------------------------------------------
-Fixed sometimes drastic frame rate drop when chat messages are displayed.
---------------------------------------------------------------------------
Sound / Music:
---------------------------------------------------------------------------
-Sins handles no soundcard now.
-Added sound option for varying music vol in battle.
---------------------------------------------------------------------------
AI:
---------------------------------------------------------------------------
-AI now knows how to surrender (based on time elapsed, relative economy, relative fleet value, resource reserves, and allied strength). Also, an AI player will not surrender if he has a human ally.
-AI is now smarter about retreating and is willing to commit local suicide or accept local Phyrric victories if the global gain is higher and will also factor in local allied forces.
-Fixed various AI researching and building stall outs for the various trees (military in particular).
-Rewrote AI siege building and attack logic.
-Improved AI use of Black Market.
-Autocast for many disabling abilities improved.
-New AI Difficulty "Unfair" that gives the AI a tax income bonus and resource income bonus from resource asteroids (there is no other AI cheating in the game even at the Unfair difficulty level).
-Wide variety of AI upgrades.
-Improve AI taunting.
---------------------------------------------------------------------------
Networking / Multiplayer:
---------------------------------------------------------------------------
-AI will now take over for dropped players.
-You no longer have to kill all a dropped player's planets to win even when the AI takes over for him.
-Unified the in-game and ico chat system. They now share the same irc/wow like commands. Full autocomplete with tab/shift-tab. Autocomplete will attempt to either complete the name field or cycle through the available names.
<command> <name> <message>
Commands:
<none>: send to all
in-game: send to all human players in game.
ico: send to all players in current lobby
/w: whisper
in-game: if player is in game, uses the game chat system (will be recorded), otherwise go through ico.
ico: send directly to player (even if playing a game). tab autocomplete will cycle through all players in channel.
/a: send to all allies
in-game: send to all human allies in game
ico: n/a
/f: send to all ico-friends
in-game: send to all ico-friends, even if they are not in game
ico: send to all friends no matter where they are
/wa: whisper ally
in-game: same as whisper, but tab autocomplete will be constrained to only allies.
ico: n/a
/wf: whisper friend
in-game: same as whisper, but tab autocomplete will be constrained to only ico-friends.
ico: same as whisper, but tab autocomplete will be constrained to only ico-friends.
/r - doesn't take in a name for the second parameter, will send automatically to the last player who send a whisper
in-game same as ico
/wr - allows you to autocomplete with <tab> through all players who have recently sent a whisper.
in-game same as ico
-You can now send whispers to players with spaces in their names by using quotes. Autocomplete properly handles these names.
-Rewrite of ico friend status. all clients are now kept up to date on the current status of every friend at all times. This allows for a more friendly ui, the friend list is colored to show who is logged in/playing games. There are globbal events to notify the user of what friends are doing. This can be disabled like the channel notifications.
-Channel name list now saves the visual and selected state on any change, so it is now possible to select players on busy channels.
-There is now a setting for if the user wants to see "<x> has left/joined channel". checkbox in ico chat screen for controlling the setting.
-Players now leave their chat channels when playing games.
-Players rejoin their old chat channel when quitting a game.
-Quitting a game now brings you back to the lobby screen chat tab instead of the join or create game tab.
-Simplified game filtering.
-Hooked up the ability to change game options for ico games.
-Changed how the lobby screens get their game options so that it will come from the save files when needed.
-ico server now ignores case when searching for games.
-Deep checksumming is now employed before joining multiplayer games (to help avoid crashes and desyncs caused by modded data).
---------------------------------------------------------------------------
UserInterface / HUD:
---------------------------------------------------------------------------
-Added culture flipping planet event.
-Made the use of 'strike craft' when refering to both fighters and bombers more consistent (often just fighters before).
-Various text color updates.
-Improved description of Development Mandate research.
---------------------------------------------------------------------------
Modding:
---------------------------------------------------------------------------
-Can now mod in different textures without copying the entire texture directory.
-Fixed corrupt particle effects when loading mods up in-game.
---------------------------------------------------------------------------
Misc:
---------------------------------------------------------------------------
-Various crash fixes.
-Game stats infocards now sort by value.
-Game stats now track the number of active units instead of built so that the graphs are more interesting.
-Game stats no longer tracks the number of units lost in combat as this was confusing with number of units killed and the information is now apparent from the number of active units stats.
-Scenario names are now localized, no longer use the filename, but instead use a string inside the file.
-Removed no pirate maps (not needed as its a game option now).
-Other very minor additions and changes.
Ironclad is now working on a patch to smooth the rough edges of Sins of a Solar Empire's demo version, and once that's over and done with, they'll continue on to version 1.04. More developments as we get them. Follow through to a public mirror of the patch via the source link below.
Via Gamershell
| This story sucks? This story rocks! |
|
|
realplayer | portable tv app | psp3dv | war psp | emulator easy instaler | firmware 3ds | rhonda wiggins | cavestory homebrew | sega prepping | n24 | xbox360 emulator download | pspdisp control file | skat | dsi game downloads | homebro store | psp grader v008 down | flashplayer | madden 11 | emulator for ipad | comet crash | ipad ios 5 beta | aoe | save games | ecualizador psp | cerita ngentot anak smp | psp excell | silent hill 8 | cube | jailbreak psp3000 | openbor mod pack wii | puroyakyuu | 10 game design schools | totori | free lap top operating system | video format | psp safari download | ospt | ecchi | naima | shelves this week | valkyier profile | flv psp | indian mms | newo | c d mspformat | ntsc vc wads | 3ds eyes | psnes | hack ps3 | 32x | starflight | homebrew ds | smash my psp | psp nes roms | daedalusx64 417 | database | xn | pandigital | 360 mod | dgmpgdec | orcs must die | loasder | multiman eboot fix | snowbreeze | midcraft | ultimate snes9xtyl | gunfighter | screensaver | redtube | psp3d | glovepie script path | chocobo dungeon 2 | mega man psn | supermario galaxy | giana | tvu download | hyperdimension | just | xorrupted | ps3 cfw download | mototrax | firmware down grade | call of duty for nds | mercenaries | leftwich 57 | world of warcraft sl | simulatore volo | penny stock picks | x hamster | fast loader | me361 | pspxp | zombie crisis | fusapad | customhome beta | play nes game on ps3 | play psp game off pc | hulk | sword of new world | hihouden | text app | windows2 | how to install homebre games | avatar burning | downgrade psp 4 | homebrews | jurisdiction | red alert 3 | duke nukem | forno | sleazi breesi | sighomebrew apps psp | r4 update | slot 2 transfer nds | enable wma | trakmania | sct hq | xmb multi | ideas wifi plugin | sound recorder psp | gba hombrew emulato | aicrack | 2ba 2k11 | wii emulator for pc | tekken6 | xbox360 xvid | original xbox emula | anime style v2 | fighnight round 4 | acid | wii duplicate rermover | foto bugil japan | download nfs shift | ctf xmb | best anti virus software | qunnar hero | aloader readme | xbl | iresh | crisi | pump it up zero | pro vsh menu | centenario | making a psp app | sd card dara reader | frontier | backseat driver | fba 360 | elz | costume farm | psn plugin | ahmet kaya | final fantasy vii | foobar2000 | eswan009 | file | emula | exit ds | lua player hm 7 | ipod for dsi | go swf | dingoo | housewife | itouch android | festplatte | cataclysm | psp go cso loader | install | clasic | shift 2 unleashed limited | ssx on tour | mac portal psp | smurfs | gba on go | smackdownl vs raw |











