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Sega and Gas Powered Games announce Space Siege

Posted Jul 6, 2007 at 8:40PM EST by QJ Staff

Listed in: News, Titles Tags: Chris Taylor, NPC, PC Gamer, Sega
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Sega - Image 1


Sega recently announced the development of Space Siege, an action RPG that happens to be a "spiritual successor" to the Dungeon Siege series. This time, however, the story is set in the far flung reaches of space.

In Space Siege, Earth is lost to an alien attack, and the last few survivors cast themselves out among the stars in colony ships. Players are put in the shoes of Seth Walker, a cybernetics engineer thrust into the position to become humanity's savior.

As the story unfolds, Seth is given the choice to sacrifice bits of his humanity to receive cybernetic upgrades which would help him achieve his goals. Would he be willing to trade away his humanity to help save the human race? Or would he keep his flesh and blood intact and survive on pure ingenuity? Each choice goes beyond the cosmetic and actually affects the world around it.

Aside from an intense single player mode, Space Siege would also offer a co-op multiplayer which allows up to four players to experience a totally unique game. This speaks volumes as to the replayability of the game as each session allows the players to create and fashion their own unique mission structures.

Developing the game is Chris Taylor and his team from Gas Powered Games, the same folks who worked on the Total Annihilation, Dungeon Siege, and Supreme Commander titles. Sega officials promise that Space Siege would be a "compelling and innovative successor to the very popular Dungeon Siege franchise.”

Space Siege will be featured on the cover of PC Gamer Magazine's September 2007 issue. Check out your local newsstands and subscription lists to get the low-down on this potentially great game.



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Comments 


 
# yup greatGuest 2007-07-07 04:25
And it will probably suck just like SupCom did. They will render every single little thing and it will bog even the most expensive custom built PC's down. They are so caught up in their intensive programming that they don't realize it DOESN'T WORK FOR TODAY'S MODERN PC'S. Try a decade from now when we have terabyte ram, HDD's, processor's, etc.



So caught up in their own BS all of the entire team's (especially chris's) eyes are brown. Lamers.

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