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Operation Flashpoint: Red River Day 1 PC Patch - More improvements here |
Listed in: News, Screenshots Tags: Codemasters, operation flashpoint: red river
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| Article Index |
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| 1. Operation Flashpoint: Red River Day 1 PC Patch |
| 2. More improvements here |
Page 2 of 2
Stability improvements
- We have significantly improved the stability when the game is played over extended periods of time
- Fixed a rare client hang when the Co-op host would Load or Restart the “Breakthough” FTE mission
- Signing in and out multiple times on the front end no longer causes a hang
- Fixed an issue to prevent clients crashing on loading if host team kills another client in game multiple times

Mission logic
- It is no longer possible to avoid a trigger zone in Mission 8
- Experienced difficulty is now triggering the correct checkpoints
- Improvements have been made to Mission 2 logic to improve experience
- Mission 8 – Players no longer get run over by a Humvee when they arrive at the 5th squad objective “Capture the first tier of the town”
Save/load improvements
- The Campaign Mission checkpoint is no longer lost when players quit and return from a completed FTE mission
- A Humvee destroyed with player in gunner seat now renders correctly after loading last checkpoint
- The Type 2004 Missile will no longer appear loaded after loading last checkpoint if the player is out of ammo/missiles
- Mines placed before checkpoint will no longer kill friendly units after loading last checkpoint
- Various checkpoint fixes in Mission 7
OSD improvements
- “Start/stop convoy” OSD is no longer visible in non-Rolling Thunder FTEs
- Player damage and bleed out meter is now displayed correctly after loading last checkpoint
- “Game is not paused in Cooperative mode” text no longer constantly appears
- Clients no longer appear to have 16 Mags of ammo when using an ammo box to refill
- The “Open Lobby” tooltip no longer remains on the client’s screen when the mission is completed or failed
- Viewing team mates down the scope for too long no longer results in icons staying glued to the scope
- Squad leader markers no longer become stuck on the thermal scope screen
Networking improvements
- Clients no longer see dead enemies floating above the school when killed from a distance in Mission 2
- The client’s camera no longer gets locked to a fixed position when the host restarts the session
- Incapacitated players no longer move sporadically on client machine
Audio improvements
- Audio optimisations made to prevent audio dropout
- New audio mixes for the Humvee and helicopters have been included
Animations improvements
- Reload system – players no longer reload empty “splash” (SMAW, FGM-148, PF98) weapons
- Clients will always play their correct walk/run animations and can no longer be seen to be surfing across the terrain
- Shooting a group of enemies with a grenade launcher no longer leaves an enemy floating in the air
Via [Das Reviews]
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For those looking for the patch: I seem to have realized that the game will be updated automatically.
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