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Operation Flashpoint: Red River Day 1 PC Patch - More improvements here

Posted Apr 23, 2011 at 10:28PM EST by Mabie A.

Listed in: News, Screenshots Tags: Codemasters, operation flashpoint: red river
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Article Index
1. Operation Flashpoint: Red River Day 1 PC Patch
2. More improvements here
Stability improvements

 

  • We have significantly improved the stability when the game is played over extended periods of time
  • Fixed a rare client hang when the Co-op host would Load or Restart the “Breakthough” FTE mission
  • Signing in and out multiple times on the front end no longer causes a hang
  • Fixed an issue to prevent clients crashing on loading if host team kills another client in game multiple times

 

 

operationflashpoint-red-river-1

 

Mission logic


  • It is no longer possible to avoid a trigger zone in Mission 8
  • Experienced difficulty is now triggering the correct checkpoints
  • Improvements have been made to Mission 2 logic to improve experience
  • Mission 8 – Players no longer get run over by a Humvee when they arrive at the 5th squad objective “Capture the first tier of the town”



Save/load improvements


  • The Campaign Mission checkpoint is no longer lost when players quit and return from a completed FTE mission
  • A Humvee destroyed with player in gunner seat now renders correctly after loading last checkpoint
  • The Type 2004 Missile will no longer appear loaded after loading last checkpoint if the player is out of ammo/missiles
  • Mines placed before checkpoint will no longer kill friendly units after loading last checkpoint
  • Various checkpoint fixes in Mission 7



OSD improvements


  • “Start/stop convoy” OSD is no longer visible in non-Rolling Thunder FTEs
  • Player damage and bleed out meter is now displayed correctly after loading last checkpoint
  • “Game is not paused in Cooperative mode” text no longer constantly appears
  • Clients no longer appear to have 16 Mags of ammo when using an ammo box to refill
  • The “Open Lobby” tooltip no longer remains on the client’s screen when the mission is completed or failed
  • Viewing team mates down the scope for too long no longer results in icons staying glued to the scope
  • Squad leader markers no longer become stuck on the thermal scope screen



Networking improvements


  • Clients no longer see dead enemies floating above the school when killed from a distance in Mission 2
  • The client’s camera no longer gets locked to a fixed position when the host restarts the session
  • Incapacitated players no longer move sporadically on client machine



Audio improvements


  • Audio optimisations made to prevent audio dropout
  • New audio mixes for the Humvee and helicopters have been included



Animations improvements


  • Reload system – players no longer reload empty “splash” (SMAW, FGM-148, PF98) weapons
  • Clients will always play their correct walk/run animations and can no longer be seen to be surfing across the terrain
  • Shooting a group of enemies with a grenade launcher no longer leaves an enemy floating in the air

 

 

 

Via [Das Reviews]

 




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Comments 


 
# RE: Operation Flashpoint: Red River Day 1 PC PatchMabie A. 2011-04-24 03:12
how's red river working for you so far?

Reply
 

 
# RE: Operation Flashpoint: Red River Day 1 PC Patchmilkarus 2011-04-24 16:39
I own a X1800XT......i have Graphical corruption... =(

Reply
 

 
# problemhassi 2011-05-06 12:35
i have graphical corruption too... i have nvidia 9600gt and its latest driver... :sad:

Reply
 

 
# RE: Operation Flashpoint: Red River Day 1 PC Patch# 2011-05-28 02:38
where do i download this from?

Reply
 

 
# BuffoniBeBBo 2011-06-25 08:44
Speaking of the patch and put a button in the center of the page that says "download here" that shows your sponsor with no download is pathetic ...

For those looking for the patch: I seem to have realized that the game will be updated automatically.

Reply
 

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