Obsidian releases Neverwinter Nights 2 patch 1.11 |
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It's time to check your auto-updaters, Neverwinter Nights 2 gamers. Rob McGinnis, Obsidian Entertainment Community Coordinator, has announced the release of Neverwinter Nights 2 patch 1.11, and the current patch notes for the system update mention some fixes which addressed some long-standing issues with the game.
For one thing, stealth now works as intended. Furthermore, the Duergar race had their effective class level fixed, so that they're now ECL +1 instead of ECL +2. There are now also fixes for the scimitar, morningstar and club, making them the proper weapon classes that they ought to be.
In any case, below is the currently-listed notes for the patch. Check your auto-updaters to see if it's already out, and enjoy!
General
- Stealth was previously not functioning properly. It is now functioning as designed.
- Opening the Game Options window will no longer reset the camera focus of Strategy Mode.
- The Dwarven DefenderÂ’s Defensive Stance should now function properly.
- An exploit was fixed that allowed players to increase their CON by unequipping and re-equipping items.
- A message will now be displayed if a character cannot equip an item due to being Frightened.
- The “Enable Buy/Sell Confirmation” option will now properly retain its state when you exit the game.
- Duergar are now properly ECL +1 rather than ECL +2.
- The Spirit Eater abilities Supress, Gorge and Ravenous Incarnation will no longer alter the PC's alignment.
- The Lobby Level-up conversation will no longer lock out other players from leveling up.
- Some animation issues with the Faceless Man have been addressed.
- Okku will now properly speak in several situations where he was not previously.
- Several of OkkuÂ’s animations have been fixed to prevent graphical glitches that were occurring.
- OkkuÂ’s Paw weapon will now always upgrade properly as he gains levels.
- Okku now gains Regeneration at the Devoted Influence level.
- Party members should now always be properly restored when returning from dream states.
- The Death KnightÂ’s Abyssal Blast ability will now cause only one Reflex save.
- You can no longer use Provoke Spirit on the Priest in the Death God’s Vault – doing this would cause you to not be able to access the furnace.
- The dialogue between Magda and Gann in the Veil Theater will now only occur if Gann is in the party.
- The conversation with Shelvedar will no longer drop if the player is female.
- Animal Companions will no longer break events in the Ice Troll Lodge.
- Occasionally, Spirit Energy would not be properly deducted when travelling from Mulsantir to Ashenwood and vice-versa. This has been fixed.
- The Sealed Passage in the Middle Barrow is no longer referred to as sealed once it has been opened.
- The Silver Sword ability Infinite Resonance will now function properly.
- Casting 0-level spells onto the Silver Sword will now properly add charges.
- Safiya will now properly grant Improved Empower Spell at Loyal and Devoted levels of Influence.
- The player can no longer encounter a progression break when using Soul Housing No. 184 to free Ammon Jerro before completing the Conflicted quest.
- The Spirit Energy meter will no longer remain after defeating the Faceless Man.
- Several crashes have been addressed in the Creature Appearance Wizard.
- On the DM's Context menu, if you are controlling the DM avatar the non-DM heal skill will not show up. If you possess another creature, the non-DM heal skill will show up.
- EffectDeath() now has a new parameter that will make it so that any visual effects on the creature aren't purged (With the exception of mobility imparing effects, like stun, paralysis, etc).
- Enervate will always display its visual effect properly and will now only roll one ranged touch attack.
- Lionheart can now be scribed to a scroll.
- Extract Water Elemental can now be scribed to a scroll.
- Many spells which previously were not able to be used to craft wands now work.
For NWN2-ONLY Builders:
- des_crft_scroll.2da
- des_crft_spells.2da
- keymap.2da
- placeables.2da
- racialsubtypes.2da
- trees.2da
- baseitems.2da
- des_crft_scroll.2da
- des_crft_spells.2da
- domains.2da
- itemprops.2da
- keymap.2da
- placeables.2da
- racialsubtypes.2da
- spells.2da
- vfx_persistent.2da
- visualeffects.2da
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