Quick Jump Daily Digest
Thank you for your interest in the Quick Jump Daily Digest. Get notified of all new content on QJ in our free Daily Digest. To subscribe, enter your email address below and click the subscribe button.
Kill Things from a Horse in Skyrim 1.6 |
Listed in: News Tags: Bethesda, skyrim, Steam
Skyrim is still going strong, with millions of dedicated players somehow finding more stuff to do in a game that revolves entirely around wandering through a frozen wasteland and killing the same six dragons over and over again. Bethesda is doing its part to keep the game updated, and the next big patch brings one big change: Mounted combat.

Yes, Skyrim nerds, in patch 1.6 you’ll be able to “Fus ro dah” to your heart’s content while riding your trusty, hard-to-control steed. I think—the updates says “ranged and melee combat,” which I assume includes dragon shouts.
Here are the other changes, if you’re curious:
- General stability and memory optimizations
- General AI pathfinding optimizations and bug fixes
- Optimizations and crash fixes for data leaks
- Fixed rare crash with lighting
- Fixed crashes related to loading and saving games
- Fixed crash with summoned creatures/NPCs
- Fixed rare issue where saves would be corrupted
- Improved logic for when ranged kill cams are played
- Fixed issue with ranged kill cams while killing a dragon
- Fixed rare issue with certain ranged kill cams not playing properly
- Fixed issue with nirnroot lighting not properly cleaning up
- Fixed issue where bow damage was being calculated incorrectly
- Fixed rare problem with werewolf kill moves would not finish animating properly
- In “The Break of Dawn” fixed rare issue where Meridia’s Beacon would disappear from player’s inventory
- Fixed occasional issue where followers would disappear after player pays off a bounty after committing a crime
- Fixed issue where certain creatures and NPCs would fail to respawn properly
- Fixed rare issue with dialogue subtitles not displaying properly
- Fixed issue with water appearing blurry when loading a saved game after creating a save underwater
- Fixed issue where map cursor would occasionally disappear after closing a message box with Kinect enabled (Xbox 360)
- Fixed rare issue with shouts only performing the first level and not other unlocked levels with Kinect enabled (Xbox 360)
- Fixed issue where the shout buttons would stop working properly if users mashed LB and RB during cooldown with Kinect enabled (Xbox 360)
You can access patch 1.6 right now, if you want to download the Steam beta (instructions on the Bethesda blog). Otherwise, you’ll just have to wait until it officially goes live.
[Bethesda]
| 100% of voters think this story ROCKS! |
|
|












Comments
Reply