Ironclad Games previews Patch 1.04 features for Sins of a Solar Empire |
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Patch previews seem to be part and parcel of Ironclad Games' and Stardock's strategy for drumming up even more interest in Sins of a Solar Empire. Since they did a preview for Sins of the Solar Empire Patch v1.03, the two probably figured they'd do the same with the upcoming Patch v1.04.Below is a partial Patch 1.04 changelist focusing on gameplay and balance changes, according to Ironclad Games and Stardock:
- Market value changes:
- Ratio of buy/sell is now 2:1 instead of 3:1.
- Min price now 200 instead of 80.
- Boom/crashes now last ~twice as long.
- Multiple instances of the Embargo planet debuff from the same player no longer stack.
- Capital ships:
- All non-Colony capital ship top speeds increased from 500 to 525.
- All Colony capital ship top speeds increased from 400 to 475.
- Siege Frigates:
- Build costs decreased by ~15%.
- Javelis, Illuminator, Assailant:
- Linear acceleration decreased from 200 to 150.
- Top speed decreased from 800 to 500.
- Range decreased from 130% to 115% of 1.02 ranges.
- Illuminator:
- Hull points increased from 520 to 620.
- Shield points increased from 450 to 550.
- Attack type changed from CAPITALSHIP to ANTIMEDIUM.
- Front bank damage increased from 33.8 to 65.
- Side banks damage decreased from 33.8 to 26.
- Defense Vessel:
- Reduced cooldown by 45%, damage reduced proportionally to maintain DPS.
- Fleet supply increased from 3 to 4.
- Now properly benefits from Advent laser research topics.
- Attack types
- AntiVeryLight chance to hit bombers decreased from 85% to 75%.
- AntiVeryLight damage vs Light armor decreased from 100% to 75%.
- Map Balance of Power fixed to have less Heavies and populated desert worlds.
For a more complete preview of Sins of a Solar Empire Patch v1.04, feel free to click on the source link below.
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