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id: 'Clusterf@$!' Rage PC launch 'frustrating'

Posted Oct 8, 2011 at 5:55AM EST by Mabie A.

Listed in: News Tags: Bethesda, id Software, John Carmack, rage
Ó

It's not just you who finds the PC version problems for Rage frustrating. id Software boss, John Carmack, is one with you on that, actually. After all, they did aim to make no delineations in quality for both the console and PC versions.

Said Carmack, "We have had video drives issues that have caused problems and frustrations with our PC fans. Everyone at id Software is very upset by these issues which are mostly out of our control. We are working with both AMD/ATI and Nvidia to help them identify and fix the issues with their drivers."

 

rage-gameplay-screenshot

 

 

As Tim Willits further corroborated, when the game was submitted to the "build system", they found the console versions to be "solid and bug-free." Unfortunately, the PC ones weren't. 

What matters more to them now is to make sure that these issues be addressed immediately and efficiently. "We've had assurances that these problems are being addressed and new drivers will be available soon," said Carmack.

"We knew that all older AMD drivers, and some Nvidia dirvers would have problems with the game, but we were running well in-house on all of our test systems. When launch day came around and the wrong driver got released, half of our PC customers got a product that basically didn't work. The fact that the working driver has incompatibilities with other titles doesn't help either. Issues with older/lower end/ exotic setups are to be expected on a PC releaes, but we were not happy with the experience on what should be prime platforms."

In the end, this was what Carmack had to say about the issues that arose on their PC version of Rage -- and it's going to be quite controversial once again, definitely.

"We do not see the PC as the leading platform for games. That statement will enrage some people, but it is hard to characterize it otherwise; both console versions will have larger audiences than the PC version. A high end PC is nearly 10 times as powerful as a console, and we could unquestionably provide a better experience if we chose that as our design point and we were able to expent the same amount of resources on it."



To cushion the driver ssues, Bethesda had previously offered PC Performance tips to PC gamers. Oh well, them's the breaks. Rage set out to have it all, but unfortunately, the PC version just couldn't catch the wave alongside the console ones.

 

 

Via [Kotaku]

 

 



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Comments 


 
# RE: id: 'Clusterf@$!' Rage PC launch 'frustrating'Mabie A. 2011-10-08 08:55
do you think they handled the crisis well?

Reply
 

 
# RE: id: 'Clusterf@$!' Rage PC launch 'frustrating'davidpoo 2011-10-08 20:39
Man, John Carmack, what a waste of space, self contradictions everywhere

Reply
 

 
# RE: id: 'Clusterf@$!' Rage PC launch 'frustrating'zanz 2011-10-09 16:42
considering the only way to make the game playable was to make a config file and use the community to generate what is needed by toiling through and finding the commands and values: carmack should be ashamed that he tried to shove a game out that only used 512MB of vram while dynamical streaming textures from system cashe and had dynamic scaling on a platform that can easily max the game out with proper settings so long as the game dosnt mess with the setting while the game is being rendered.

and i hate his pc gaming is not the main platform,name one good shooter or rts that is not pc as the premier platform of play, oh wait there arnt any and sales numbers are normally better than each of the consoles and with COD even though they took all the pc out and made a terrible game pc players still buy more content than both consoles combined. then since carmack sold the game with steamworks i bet he will be disappointed with the npd sales numbers even though most people bought it on steam so npd dose not count it (and steam dose not disclose sales publicly)

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